diff Framework/Scene2D/Internals/OpenGLTextProgram.cpp @ 804:61ba4b504e9a

PolylineSceneLayer now has one color per chain
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 28 May 2019 15:58:21 +0200
parents 5c551f078c18
children 1091b2adeb5a
line wrap: on
line diff
--- a/Framework/Scene2D/Internals/OpenGLTextProgram.cpp	Tue May 28 14:18:46 2019 +0200
+++ b/Framework/Scene2D/Internals/OpenGLTextProgram.cpp	Tue May 28 15:58:21 2019 +0200
@@ -75,9 +75,9 @@
                                   const GlyphTextureAlphabet& alphabet,
                                   const TextSceneLayer& layer) :
       context_(context),
-      red_(layer.GetRedAsFloat()),
-      green_(layer.GetGreenAsFloat()),
-      blue_(layer.GetBlueAsFloat()),
+      red_(layer.GetColor().GetRedAsFloat()),
+      green_(layer.GetColor().GetGreenAsFloat()),
+      blue_(layer.GetColor().GetBlueAsFloat()),
       x_(layer.GetX()),
       y_(layer.GetY()),
       border_(layer.GetBorder()),