Mercurial > hg > orthanc-stone
comparison Framework/Scene2D/Internals/OpenGLTextProgram.cpp @ 804:61ba4b504e9a
PolylineSceneLayer now has one color per chain
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 28 May 2019 15:58:21 +0200 |
parents | 5c551f078c18 |
children | 1091b2adeb5a |
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802:f38c1fc08655 | 804:61ba4b504e9a |
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73 | 73 |
74 OpenGLTextProgram::Data::Data(OpenGL::IOpenGLContext& context, | 74 OpenGLTextProgram::Data::Data(OpenGL::IOpenGLContext& context, |
75 const GlyphTextureAlphabet& alphabet, | 75 const GlyphTextureAlphabet& alphabet, |
76 const TextSceneLayer& layer) : | 76 const TextSceneLayer& layer) : |
77 context_(context), | 77 context_(context), |
78 red_(layer.GetRedAsFloat()), | 78 red_(layer.GetColor().GetRedAsFloat()), |
79 green_(layer.GetGreenAsFloat()), | 79 green_(layer.GetColor().GetGreenAsFloat()), |
80 blue_(layer.GetBlueAsFloat()), | 80 blue_(layer.GetColor().GetBlueAsFloat()), |
81 x_(layer.GetX()), | 81 x_(layer.GetX()), |
82 y_(layer.GetY()), | 82 y_(layer.GetY()), |
83 border_(layer.GetBorder()), | 83 border_(layer.GetBorder()), |
84 anchor_(layer.GetAnchor()) | 84 anchor_(layer.GetAnchor()) |
85 { | 85 { |