Mercurial > hg > orthanc-stone
diff Framework/Scene2DViewport/LineMeasureTool.cpp @ 722:28b9e3a54200
Undo mechanism implemented (not connected to UI yet). Undo stack and measuring
tools are now handled by the ViewportController. Multi-touch does not crash
trackers anymore.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Tue, 21 May 2019 10:27:54 +0200 |
parents | 8b6adfb62a2f |
children | 712ff6ff3c19 |
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--- a/Framework/Scene2DViewport/LineMeasureTool.cpp Mon May 20 12:49:29 2019 +0200 +++ b/Framework/Scene2DViewport/LineMeasureTool.cpp Tue May 21 10:27:54 2019 +0200 @@ -85,116 +85,117 @@ void LineMeasureTool::RefreshScene() { - if (IsEnabled()) + if (IsSceneAlive()) { - if (!layersCreated) + if (IsEnabled()) { - // Create the layers if need be + if (!layersCreated) + { + // Create the layers if need be - assert(textZIndex_ == -1); + assert(textZIndex_ == -1); + { + polylineZIndex_ = GetScene()->GetMaxDepth() + 100; + //LOG(INFO) << "set polylineZIndex_ to: " << polylineZIndex_; + std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer()); + GetScene()->SetLayer(polylineZIndex_, layer.release()); + } + { + textZIndex_ = GetScene()->GetMaxDepth() + 100; + //LOG(INFO) << "set textZIndex_ to: " << textZIndex_; + std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer()); + GetScene()->SetLayer(textZIndex_, layer.release()); + } + layersCreated = true; + } + else { - polylineZIndex_ = GetScene()->GetMaxDepth() + 100; - //LOG(INFO) << "set polylineZIndex_ to: " << polylineZIndex_; - std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer()); - GetScene()->SetLayer(polylineZIndex_, layer.release()); + assert(GetScene()->HasLayer(polylineZIndex_)); + assert(GetScene()->HasLayer(textZIndex_)); } { - textZIndex_ = GetScene()->GetMaxDepth() + 100; - //LOG(INFO) << "set textZIndex_ to: " << textZIndex_; - std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer()); - GetScene()->SetLayer(textZIndex_, layer.release()); - } - layersCreated = true; - } - else - { - assert(GetScene()->HasLayer(polylineZIndex_)); - assert(GetScene()->HasLayer(textZIndex_)); - } - { - // Fill the polyline layer with the measurement line + // Fill the polyline layer with the measurement line - PolylineSceneLayer* polylineLayer = GetPolylineLayer(); - polylineLayer->ClearAllChains(); - polylineLayer->SetColor(0, 223, 21); - - { - PolylineSceneLayer::Chain chain; - chain.push_back(start_); - chain.push_back(end_); - polylineLayer->AddChain(chain, false); - } - - // handles - { - //void AddSquare(PolylineSceneLayer::Chain& chain,const Scene2D& scene,const ScenePoint2D& centerS,const double& sideLength) - - { - PolylineSceneLayer::Chain chain; - AddSquare(chain, *GetScene(), start_, 10.0); //TODO: take DPI into account - polylineLayer->AddChain(chain, true); - } + PolylineSceneLayer* polylineLayer = GetPolylineLayer(); + polylineLayer->ClearAllChains(); + polylineLayer->SetColor(0, 223, 21); { PolylineSceneLayer::Chain chain; - AddSquare(chain, *GetScene(), end_, 10.0); //TODO: take DPI into account - polylineLayer->AddChain(chain, true); + chain.push_back(start_); + chain.push_back(end_); + polylineLayer->AddChain(chain, false); } - //ScenePoint2D startC = start_.Apply(GetScene()->GetSceneToCanvasTransform()); - //double squareSize = 10.0; - //double startHandleLX = startC.GetX() - squareSize/2; - //double startHandleTY = startC.GetY() - squareSize / 2; - //double startHandleRX = startC.GetX() + squareSize / 2; - //double startHandleBY = startC.GetY() + squareSize / 2; - //ScenePoint2D startLTC(startHandleLX, startHandleTY); - //ScenePoint2D startRTC(startHandleRX, startHandleTY); - //ScenePoint2D startRBC(startHandleRX, startHandleBY); - //ScenePoint2D startLBC(startHandleLX, startHandleBY); + // handles + { + //void AddSquare(PolylineSceneLayer::Chain& chain,const Scene2D& scene,const ScenePoint2D& centerS,const double& sideLength) + + { + PolylineSceneLayer::Chain chain; + AddSquare(chain, *GetScene(), start_, 10.0); //TODO: take DPI into account + polylineLayer->AddChain(chain, true); + } + + { + PolylineSceneLayer::Chain chain; + AddSquare(chain, *GetScene(), end_, 10.0); //TODO: take DPI into account + polylineLayer->AddChain(chain, true); + } + + //ScenePoint2D startC = start_.Apply(GetScene()->GetSceneToCanvasTransform()); + //double squareSize = 10.0; + //double startHandleLX = startC.GetX() - squareSize/2; + //double startHandleTY = startC.GetY() - squareSize / 2; + //double startHandleRX = startC.GetX() + squareSize / 2; + //double startHandleBY = startC.GetY() + squareSize / 2; + //ScenePoint2D startLTC(startHandleLX, startHandleTY); + //ScenePoint2D startRTC(startHandleRX, startHandleTY); + //ScenePoint2D startRBC(startHandleRX, startHandleBY); + //ScenePoint2D startLBC(startHandleLX, startHandleBY); - //ScenePoint2D startLT = startLTC.Apply(GetScene()->GetCanvasToSceneTransform()); - //ScenePoint2D startRT = startRTC.Apply(GetScene()->GetCanvasToSceneTransform()); - //ScenePoint2D startRB = startRBC.Apply(GetScene()->GetCanvasToSceneTransform()); - //ScenePoint2D startLB = startLBC.Apply(GetScene()->GetCanvasToSceneTransform()); + //ScenePoint2D startLT = startLTC.Apply(GetScene()->GetCanvasToSceneTransform()); + //ScenePoint2D startRT = startRTC.Apply(GetScene()->GetCanvasToSceneTransform()); + //ScenePoint2D startRB = startRBC.Apply(GetScene()->GetCanvasToSceneTransform()); + //ScenePoint2D startLB = startLBC.Apply(GetScene()->GetCanvasToSceneTransform()); + + //PolylineSceneLayer::Chain chain; + //chain.push_back(startLT); + //chain.push_back(startRT); + //chain.push_back(startRB); + //chain.push_back(startLB); + //polylineLayer->AddChain(chain, true); + } + + } + { + // Set the text layer proporeties - //PolylineSceneLayer::Chain chain; - //chain.push_back(startLT); - //chain.push_back(startRT); - //chain.push_back(startRB); - //chain.push_back(startLB); - //polylineLayer->AddChain(chain, true); + TextSceneLayer* textLayer = GetTextLayer(); + double deltaX = end_.GetX() - start_.GetX(); + double deltaY = end_.GetY() - start_.GetY(); + double squareDist = deltaX * deltaX + deltaY * deltaY; + double dist = sqrt(squareDist); + char buf[64]; + sprintf(buf, "%0.02f units", dist); + textLayer->SetText(buf); + textLayer->SetColor(0, 223, 21); + + // TODO: for now we simply position the text overlay at the middle + // of the measuring segment + double midX = 0.5 * (end_.GetX() + start_.GetX()); + double midY = 0.5 * (end_.GetY() + start_.GetY()); + textLayer->SetPosition(midX, midY); } - } + else { - // Set the text layer proporeties - - TextSceneLayer* textLayer = GetTextLayer(); - double deltaX = end_.GetX() - start_.GetX(); - double deltaY = end_.GetY() - start_.GetY(); - double squareDist = deltaX * deltaX + deltaY * deltaY; - double dist = sqrt(squareDist); - char buf[64]; - sprintf(buf, "%0.02f units", dist); - textLayer->SetText(buf); - textLayer->SetColor(0, 223, 21); - - // TODO: for now we simply position the text overlay at the middle - // of the measuring segment - double midX = 0.5*(end_.GetX() + start_.GetX()); - double midY = 0.5*(end_.GetY() + start_.GetY()); - textLayer->SetPosition(midX, midY); - } - } - else - { - if (layersCreated) - { - RemoveFromScene(); - layersCreated = false; + if (layersCreated) + { + RemoveFromScene(); + layersCreated = false; + } } } } - - } \ No newline at end of file