Mercurial > hg > orthanc-stone
diff Framework/Scene2D/LookupTableStyleConfigurator.h @ 1080:287ec78f63b4
GenericToolbox (fast c-string --> double or integer) + refactoring to be able
to set structures lut into configurator + fixed missing revision bump in
configurator + UT
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Mon, 21 Oct 2019 16:01:29 +0200 |
parents | aead999345e0 |
children | 177e7d431cd1 2d8ab34c8c91 |
line wrap: on
line diff
--- a/Framework/Scene2D/LookupTableStyleConfigurator.h Wed Oct 16 15:43:21 2019 +0200 +++ b/Framework/Scene2D/LookupTableStyleConfigurator.h Mon Oct 21 16:01:29 2019 +0200 @@ -13,7 +13,7 @@ * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. - * + * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ @@ -33,13 +33,13 @@ class LookupTableStyleConfigurator : public ILayerStyleConfigurator { private: - uint64_t revision_; - bool hasLut_; - std::string lut_; - bool hasRange_; - float minValue_; - float maxValue_; - + uint64_t revision_; + bool hasLut_; + std::vector<uint8_t> lut_; + bool hasRange_; + float minValue_; + float maxValue_; + public: LookupTableStyleConfigurator(); @@ -47,18 +47,23 @@ void SetLookupTable(const std::string& lut); - void SetRange(float minValue, - float maxValue); + /** + See the SetLookupTable(const std::vector<uint8_t>& lut) method in the + LookupTableTextureSceneLayer class. + */ + void SetLookupTable(const std::vector<uint8_t>& lut); + + void SetRange(float minValue, float maxValue); virtual uint64_t GetRevision() const { return revision_; } - + virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const; virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame, - const DicomInstanceParameters& parameters) const + const DicomInstanceParameters& parameters) const { return parameters.CreateLookupTableTexture(frame); }