diff Resources/CMake/OrthancStoneConfiguration.cmake @ 841:266e2b0b9abc

better error reporting in DicomStructureSetLoader + fixed POST request logic in WebAssemblyOracle + support for LookupTableTextureSceneLayer in OpenGL (NOT using shaders!) (2 new files) + a few small non-functional changes
author Benjamin Golinvaux <bgo@osimis.io>
date Tue, 11 Jun 2019 15:41:21 +0200
parents 9a6c7a5dcb76
children 67f9c27214c5
line wrap: on
line diff
--- a/Resources/CMake/OrthancStoneConfiguration.cmake	Sun Jun 09 18:47:34 2019 +0200
+++ b/Resources/CMake/OrthancStoneConfiguration.cmake	Tue Jun 11 15:41:21 2019 +0200
@@ -535,21 +535,39 @@
 
 if (ENABLE_OPENGL)
   list(APPEND ORTHANC_STONE_SOURCES
+    ${ORTHANC_STONE_ROOT}/Framework/Fonts/OpenGLTextCoordinates.h
     ${ORTHANC_STONE_ROOT}/Framework/Fonts/OpenGLTextCoordinates.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLProgram.h
     ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLProgram.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLShader.h
     ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLShader.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLTexture.h
     ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLTexture.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/OpenGLCompositor.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/OpenGLCompositor.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureProgram.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureProgram.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLinesProgram.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLinesProgram.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextProgram.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextProgram.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextRenderer.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextRenderer.cpp
+    ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextureProgram.h
     ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextureProgram.cpp
     )