Mercurial > hg > orthanc-stone
diff Resources/CMake/OrthancStoneConfiguration.cmake @ 841:266e2b0b9abc
better error reporting in DicomStructureSetLoader + fixed POST request logic
in WebAssemblyOracle + support for LookupTableTextureSceneLayer in OpenGL (NOT
using shaders!) (2 new files) + a few small non-functional changes
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Tue, 11 Jun 2019 15:41:21 +0200 |
parents | 9a6c7a5dcb76 |
children | 67f9c27214c5 |
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--- a/Resources/CMake/OrthancStoneConfiguration.cmake Sun Jun 09 18:47:34 2019 +0200 +++ b/Resources/CMake/OrthancStoneConfiguration.cmake Tue Jun 11 15:41:21 2019 +0200 @@ -535,21 +535,39 @@ if (ENABLE_OPENGL) list(APPEND ORTHANC_STONE_SOURCES + ${ORTHANC_STONE_ROOT}/Framework/Fonts/OpenGLTextCoordinates.h ${ORTHANC_STONE_ROOT}/Framework/Fonts/OpenGLTextCoordinates.cpp + ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLProgram.h ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLProgram.cpp + ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLShader.h ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLShader.cpp + ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLTexture.h ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLTexture.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/OpenGLCompositor.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/OpenGLCompositor.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureProgram.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureProgram.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLinesProgram.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLinesProgram.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextProgram.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextProgram.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextureProgram.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextureProgram.cpp )