Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/Internals/OpenGLTextRenderer.cpp @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLTextRenderer.cpp@2d8ab34c8c91 |
children | 92fca2b3ba3d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/Internals/OpenGLTextRenderer.cpp Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,66 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#include "OpenGLTextRenderer.h" + +namespace OrthancStone +{ + namespace Internals + { + void OpenGLTextRenderer::LoadLayer(const TextSceneLayer& layer) + { + if (!context_.IsContextLost()) + data_.reset(new OpenGLTextProgram::Data(context_, alphabet_, layer)); + else + data_.reset(NULL); + } + + + OpenGLTextRenderer::OpenGLTextRenderer(OpenGL::IOpenGLContext& context, + OpenGLTextProgram& program, + const GlyphTextureAlphabet& alphabet, + OpenGL::OpenGLTexture& texture, + const TextSceneLayer& layer) : + context_(context), + program_(program), + alphabet_(alphabet), + texture_(texture) + { + LoadLayer(layer); + } + + + void OpenGLTextRenderer::Render(const AffineTransform2D& transform, + unsigned int canvasWidth, + unsigned int canvasHeight) + { + if (!context_.IsContextLost() && data_.get() != NULL) + { + program_.Apply(texture_, *data_, transform); + } + } + + void OpenGLTextRenderer::Update(const ISceneLayer& layer) + { + LoadLayer(dynamic_cast<const TextSceneLayer&>(layer)); + } + } +}