comparison OrthancStone/Sources/Scene2D/Internals/OpenGLTextRenderer.cpp @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/Internals/OpenGLTextRenderer.cpp@2d8ab34c8c91
children 92fca2b3ba3d
comparison
equal deleted inserted replaced
1511:9dfeee74c1e6 1512:244ad1e4e76a
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #include "OpenGLTextRenderer.h"
23
24 namespace OrthancStone
25 {
26 namespace Internals
27 {
28 void OpenGLTextRenderer::LoadLayer(const TextSceneLayer& layer)
29 {
30 if (!context_.IsContextLost())
31 data_.reset(new OpenGLTextProgram::Data(context_, alphabet_, layer));
32 else
33 data_.reset(NULL);
34 }
35
36
37 OpenGLTextRenderer::OpenGLTextRenderer(OpenGL::IOpenGLContext& context,
38 OpenGLTextProgram& program,
39 const GlyphTextureAlphabet& alphabet,
40 OpenGL::OpenGLTexture& texture,
41 const TextSceneLayer& layer) :
42 context_(context),
43 program_(program),
44 alphabet_(alphabet),
45 texture_(texture)
46 {
47 LoadLayer(layer);
48 }
49
50
51 void OpenGLTextRenderer::Render(const AffineTransform2D& transform,
52 unsigned int canvasWidth,
53 unsigned int canvasHeight)
54 {
55 if (!context_.IsContextLost() && data_.get() != NULL)
56 {
57 program_.Apply(texture_, *data_, transform);
58 }
59 }
60
61 void OpenGLTextRenderer::Update(const ISceneLayer& layer)
62 {
63 LoadLayer(dynamic_cast<const TextSceneLayer&>(layer));
64 }
65 }
66 }