Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/FloatTextureSceneLayer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/FloatTextureSceneLayer.h@7ec8fea061b9 |
children | 82279abb92d0 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/FloatTextureSceneLayer.h Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,78 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "TextureBaseSceneLayer.h" + +namespace OrthancStone +{ + class FloatTextureSceneLayer : public TextureBaseSceneLayer + { + private: + ImageWindowing windowing_; + float customCenter_; + float customWidth_; + bool inverted_; + bool applyLog_; + + public: + // The pixel format must be convertible to "Float32" + FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture); + + void SetWindowing(ImageWindowing windowing); + + void SetCustomWindowing(float customCenter, + float customWidth); + + void GetWindowing(float& targetCenter, + float& targetWidth) const; + + ImageWindowing GetWindowingType() const + { + return windowing_; + } + + // To achieve MONOCHROME1 photometric interpretation + void SetInverted(bool inverted); + + bool IsInverted() const + { + return inverted_; + } + + void FitRange(); + + void SetApplyLog(bool apply); + + bool IsApplyLog() const + { + return applyLog_; + } + + virtual ISceneLayer* Clone() const; + + virtual Type GetType() const + { + return Type_FloatTexture; + } + }; +}