comparison OrthancStone/Sources/Scene2D/FloatTextureSceneLayer.h @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/FloatTextureSceneLayer.h@7ec8fea061b9
children 82279abb92d0
comparison
equal deleted inserted replaced
1511:9dfeee74c1e6 1512:244ad1e4e76a
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "TextureBaseSceneLayer.h"
25
26 namespace OrthancStone
27 {
28 class FloatTextureSceneLayer : public TextureBaseSceneLayer
29 {
30 private:
31 ImageWindowing windowing_;
32 float customCenter_;
33 float customWidth_;
34 bool inverted_;
35 bool applyLog_;
36
37 public:
38 // The pixel format must be convertible to "Float32"
39 FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture);
40
41 void SetWindowing(ImageWindowing windowing);
42
43 void SetCustomWindowing(float customCenter,
44 float customWidth);
45
46 void GetWindowing(float& targetCenter,
47 float& targetWidth) const;
48
49 ImageWindowing GetWindowingType() const
50 {
51 return windowing_;
52 }
53
54 // To achieve MONOCHROME1 photometric interpretation
55 void SetInverted(bool inverted);
56
57 bool IsInverted() const
58 {
59 return inverted_;
60 }
61
62 void FitRange();
63
64 void SetApplyLog(bool apply);
65
66 bool IsApplyLog() const
67 {
68 return applyLog_;
69 }
70
71 virtual ISceneLayer* Clone() const;
72
73 virtual Type GetType() const
74 {
75 return Type_FloatTexture;
76 }
77 };
78 }