diff Framework/Volumes/VolumeSceneLayerSource.h @ 1345:0d6a01ffa1dd broker

Clean version of the hack commited in the previous commit : the DicomStructureSetLoader now properly increments its revision during progressive loading. The "force update" method in the VolumeSceneLayerSource isn't needed anymore.
author Benjamin Golinvaux <bgo@osimis.io>
date Mon, 06 Apr 2020 09:17:40 +0200
parents 00c8322bbe69
children 8635b333fa5b
line wrap: on
line diff
--- a/Framework/Volumes/VolumeSceneLayerSource.h	Mon Apr 06 08:44:10 2020 +0200
+++ b/Framework/Volumes/VolumeSceneLayerSource.h	Mon Apr 06 09:17:40 2020 +0200
@@ -80,6 +80,6 @@
     you can lock the whole viewport data (including scene) by means of the 
     IViewport::Lock method.
     */ 
-    void Update(const CoordinateSystem3D& plane, bool forceLayerRecreation = false); 
+    void Update(const CoordinateSystem3D& plane); 
   };
 }