comparison Framework/Layers/ILayerSource.h @ 97:d18dcc963930 wasm

separation of the renderers vs. viewport slice
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 30 May 2017 14:09:11 +0200
parents f8bce1bebe01
children 53025eecbc95
comparison
equal deleted inserted replaced
96:f8bce1bebe01 97:d18dcc963930
63 { 63 {
64 } 64 }
65 65
66 virtual void Register(IObserver& observer) = 0; 66 virtual void Register(IObserver& observer) = 0;
67 67
68 virtual bool GetExtent(double& x1, 68 virtual bool GetExtent(std::vector<Vector>& points,
69 double& y1,
70 double& x2,
71 double& y2,
72 const SliceGeometry& viewportSlice) = 0; 69 const SliceGeometry& viewportSlice) = 0;
73 70
74 virtual void ScheduleLayerCreation(const SliceGeometry& viewportSlice) = 0; 71 virtual void ScheduleLayerCreation(const SliceGeometry& viewportSlice) = 0;
75 }; 72 };
76 } 73 }