diff Framework/Layers/ILayerSource.h @ 97:d18dcc963930 wasm

separation of the renderers vs. viewport slice
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 30 May 2017 14:09:11 +0200
parents f8bce1bebe01
children 53025eecbc95
line wrap: on
line diff
--- a/Framework/Layers/ILayerSource.h	Tue May 30 10:30:57 2017 +0200
+++ b/Framework/Layers/ILayerSource.h	Tue May 30 14:09:11 2017 +0200
@@ -65,10 +65,7 @@
 
     virtual void Register(IObserver& observer) = 0;
 
-    virtual bool GetExtent(double& x1,
-                           double& y1,
-                           double& x2,
-                           double& y2,
+    virtual bool GetExtent(std::vector<Vector>& points,
                            const SliceGeometry& viewportSlice) = 0;
 
     virtual void ScheduleLayerCreation(const SliceGeometry& viewportSlice) = 0;