comparison Applications/Sdl/SdlOpenGLContext.h @ 956:a7351ad54960

Made IsContextLost automatically set the flag by checking with the emscripten WebGL wrapper + added a LOT of logging messages right before throwing ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts from 60 to 600 sec (big datasets in some recent customer use cases) + added IsContext lost through the Viewport/Context layer (to make it reachable from external API) + the same for the underlying device context (for debug)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 21 Aug 2019 16:16:30 +0200
parents 1091b2adeb5a
children 6a9300ecfa13
comparison
equal deleted inserted replaced
953:118fc5c85d07 956:a7351ad54960
48 SdlWindow& GetWindow() 48 SdlWindow& GetWindow()
49 { 49 {
50 return window_; 50 return window_;
51 } 51 }
52 52
53 virtual bool IsContextLost() const ORTHANC_OVERRIDE; 53 virtual bool IsContextLost() ORTHANC_OVERRIDE;
54 54
55 virtual void SetLostContext() ORTHANC_OVERRIDE; 55 virtual void SetLostContext() ORTHANC_OVERRIDE;
56 virtual void RestoreLostContext() ORTHANC_OVERRIDE; 56 virtual void RestoreLostContext() ORTHANC_OVERRIDE;
57 57
58 virtual void MakeCurrent() ORTHANC_OVERRIDE; 58 virtual void MakeCurrent() ORTHANC_OVERRIDE;