comparison Framework/Layers/ILayerSource.h @ 112:948f86e61e83 wasm

start of SliceLocationSource
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 20 Sep 2017 14:37:08 +0200
parents 53025eecbc95
children e66b2c757790
comparison
equal deleted inserted replaced
111:7665ccbf33db 112:948f86e61e83
53 53
54 // The layer must be deleted by the observer that releases the 54 // The layer must be deleted by the observer that releases the
55 // std::auto_ptr 55 // std::auto_ptr
56 virtual void NotifyLayerReady(std::auto_ptr<ILayerRenderer>& layer, 56 virtual void NotifyLayerReady(std::auto_ptr<ILayerRenderer>& layer,
57 const ILayerSource& source, 57 const ILayerSource& source,
58 const Slice& slice, 58 const Slice& slice, // TODO Shouldn't this be CoordinateSystem3D? Is it necessary given ILayerS::GetLayerSlice()?
59 bool isError) = 0; 59 bool isError) = 0; // TODO Shouldn't this be separate as NotifyLayerError?
60 }; 60 };
61 61
62 virtual ~ILayerSource() 62 virtual ~ILayerSource()
63 { 63 {
64 } 64 }