Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/OpenGL/ImageProcessingProgram.h @ 2061:6ea5f40ea0e9 deep-learning
added ImageProcessingProgram
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 03 May 2023 16:34:34 +0200 |
parents | |
children | 4e31d76c7ecd |
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2060:86e0e92a2e0d | 2061:6ea5f40ea0e9 |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2022 Osimis S.A., Belgium | |
6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium | |
7 * | |
8 * This program is free software: you can redistribute it and/or | |
9 * modify it under the terms of the GNU Lesser General Public License | |
10 * as published by the Free Software Foundation, either version 3 of | |
11 * the License, or (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, but | |
14 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
16 * Lesser General Public License for more details. | |
17 * | |
18 * You should have received a copy of the GNU Lesser General Public | |
19 * License along with this program. If not, see | |
20 * <http://www.gnu.org/licenses/>. | |
21 **/ | |
22 | |
23 | |
24 #pragma once | |
25 | |
26 #include "OpenGLProgram.h" | |
27 | |
28 | |
29 namespace OrthancStone | |
30 { | |
31 namespace OpenGL | |
32 { | |
33 class OpenGLFramebuffer; | |
34 class OpenGLTexture; | |
35 class OpenGLTextureArray; | |
36 | |
37 class ImageProcessingProgram : public boost::noncopyable | |
38 { | |
39 private: | |
40 OpenGLProgram program_; | |
41 GLuint quad_vertexbuffer; | |
42 | |
43 void SetupPosition(); | |
44 | |
45 public: | |
46 ImageProcessingProgram(IOpenGLContext& context, | |
47 const std::string& fragmentShader); | |
48 | |
49 ~ImageProcessingProgram(); | |
50 | |
51 void Use(OpenGLTexture& target, | |
52 OpenGLFramebuffer& framebuffer, | |
53 bool checkStatus); | |
54 | |
55 void Use(OpenGLTextureArray& target, | |
56 unsigned int targetLayer, | |
57 OpenGLFramebuffer& framebuffer, | |
58 bool checkStatus); | |
59 | |
60 void Render(); | |
61 | |
62 GLint GetUniformLocation(const std::string& name) | |
63 { | |
64 return program_.GetUniformLocation(name); | |
65 } | |
66 | |
67 GLint GetAttributeLocation(const std::string& name) | |
68 { | |
69 return program_.GetAttributeLocation(name); | |
70 } | |
71 }; | |
72 } | |
73 } |