diff OrthancStone/Sources/OpenGL/ImageProcessingProgram.h @ 2061:6ea5f40ea0e9 deep-learning

added ImageProcessingProgram
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 03 May 2023 16:34:34 +0200
parents
children 4e31d76c7ecd
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OrthancStone/Sources/OpenGL/ImageProcessingProgram.h	Wed May 03 16:34:34 2023 +0200
@@ -0,0 +1,73 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2022 Osimis S.A., Belgium
+ * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this program. If not, see
+ * <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "OpenGLProgram.h"
+
+
+namespace OrthancStone
+{
+  namespace OpenGL
+  {
+    class OpenGLFramebuffer;
+    class OpenGLTexture;
+    class OpenGLTextureArray;
+
+    class ImageProcessingProgram : public boost::noncopyable
+    {
+    private:
+      OpenGLProgram  program_;
+      GLuint         quad_vertexbuffer;
+
+      void SetupPosition();
+
+    public:
+      ImageProcessingProgram(IOpenGLContext& context,
+                             const std::string& fragmentShader);
+
+      ~ImageProcessingProgram();
+
+      void Use(OpenGLTexture& target,
+               OpenGLFramebuffer& framebuffer,
+               bool checkStatus);
+
+      void Use(OpenGLTextureArray& target,
+               unsigned int targetLayer,
+               OpenGLFramebuffer& framebuffer,
+               bool checkStatus);
+
+      void Render();
+
+      GLint GetUniformLocation(const std::string& name)
+      {
+        return program_.GetUniformLocation(name);
+      }
+
+      GLint GetAttributeLocation(const std::string& name)
+      {
+        return program_.GetAttributeLocation(name);
+      }
+    };
+  }
+}