comparison Framework/Scene2D/OpenGLCompositor.cpp @ 1327:4f8db2d202c8 broker

OrthancSeriesProgressiveLoader now has two modes that can be selected at object creation : - progressive (will first load jpeg50, then jpeg90 then PAM) - non-progressive (will directly load PAM (uncompressed)) Please note that the slice loading order remains dynamic and depending upon the slice that the client code wishes to extract from the volume.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 25 Mar 2020 14:34:27 +0100
parents 257f2c9a02ac
children 28c64c246312
comparison
equal deleted inserted replaced
1326:55166e57a77c 1327:4f8db2d202c8
11 * 11 *
12 * This program is distributed in the hope that it will be useful, but 12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of 13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details. 15 * Affero General Public License for more details.
16 * 16 *
17 * You should have received a copy of the GNU Affero General Public License 17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. 18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/ 19 **/
20 20
21 #include "OpenGLCompositor.h" 21 #include "OpenGLCompositor.h"
148 148
149 OpenGLCompositor::~OpenGLCompositor() 149 OpenGLCompositor::~OpenGLCompositor()
150 { 150 {
151 if (!context_.IsContextLost()) 151 if (!context_.IsContextLost())
152 { 152 {
153 context_.MakeCurrent(); // this can throw if context lost! 153 try
154 for (Fonts::iterator it = fonts_.begin(); it != fonts_.end(); ++it) 154 {
155 { 155 try
156 assert(it->second != NULL); 156 {
157 delete it->second; 157 context_.MakeCurrent(); // this can throw if context lost!
158 }
159 catch (...)
160 {
161 LOG(ERROR) << "context_.MakeCurrent() failed in OpenGLCompositor::~OpenGLCompositor()!";
162 }
163
164 for (Fonts::iterator it = fonts_.begin(); it != fonts_.end(); ++it)
165 {
166 try
167 {
168
169 assert(it->second != NULL);
170 delete it->second;
171 }
172 catch (...)
173 {
174 LOG(ERROR) << "Exception thrown while deleting OpenGL-based font!";
175 }
176 }
177 }
178 catch (...)
179 {
180 // logging threw an exception!
158 } 181 }
159 } 182 }
160 } 183 }
161 184
162 void OpenGLCompositor::Refresh(const Scene2D& scene) 185 void OpenGLCompositor::Refresh(const Scene2D& scene)