Mercurial > hg > orthanc-stone
comparison Framework/Scene2DViewport/LineMeasureTool.cpp @ 722:28b9e3a54200
Undo mechanism implemented (not connected to UI yet). Undo stack and measuring
tools are now handled by the ViewportController. Multi-touch does not crash
trackers anymore.
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 21 May 2019 10:27:54 +0200 |
parents | 8b6adfb62a2f |
children | 712ff6ff3c19 |
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721:af0aa0c149fa | 722:28b9e3a54200 |
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83 return concreteLayer; | 83 return concreteLayer; |
84 } | 84 } |
85 | 85 |
86 void LineMeasureTool::RefreshScene() | 86 void LineMeasureTool::RefreshScene() |
87 { | 87 { |
88 if (IsEnabled()) | 88 if (IsSceneAlive()) |
89 { | 89 { |
90 if (!layersCreated) | 90 if (IsEnabled()) |
91 { | 91 { |
92 // Create the layers if need be | 92 if (!layersCreated) |
93 | 93 { |
94 assert(textZIndex_ == -1); | 94 // Create the layers if need be |
95 { | 95 |
96 polylineZIndex_ = GetScene()->GetMaxDepth() + 100; | 96 assert(textZIndex_ == -1); |
97 //LOG(INFO) << "set polylineZIndex_ to: " << polylineZIndex_; | 97 { |
98 std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer()); | 98 polylineZIndex_ = GetScene()->GetMaxDepth() + 100; |
99 GetScene()->SetLayer(polylineZIndex_, layer.release()); | 99 //LOG(INFO) << "set polylineZIndex_ to: " << polylineZIndex_; |
100 } | 100 std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer()); |
101 { | 101 GetScene()->SetLayer(polylineZIndex_, layer.release()); |
102 textZIndex_ = GetScene()->GetMaxDepth() + 100; | 102 } |
103 //LOG(INFO) << "set textZIndex_ to: " << textZIndex_; | 103 { |
104 std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer()); | 104 textZIndex_ = GetScene()->GetMaxDepth() + 100; |
105 GetScene()->SetLayer(textZIndex_, layer.release()); | 105 //LOG(INFO) << "set textZIndex_ to: " << textZIndex_; |
106 } | 106 std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer()); |
107 layersCreated = true; | 107 GetScene()->SetLayer(textZIndex_, layer.release()); |
108 } | |
109 layersCreated = true; | |
110 } | |
111 else | |
112 { | |
113 assert(GetScene()->HasLayer(polylineZIndex_)); | |
114 assert(GetScene()->HasLayer(textZIndex_)); | |
115 } | |
116 { | |
117 // Fill the polyline layer with the measurement line | |
118 | |
119 PolylineSceneLayer* polylineLayer = GetPolylineLayer(); | |
120 polylineLayer->ClearAllChains(); | |
121 polylineLayer->SetColor(0, 223, 21); | |
122 | |
123 { | |
124 PolylineSceneLayer::Chain chain; | |
125 chain.push_back(start_); | |
126 chain.push_back(end_); | |
127 polylineLayer->AddChain(chain, false); | |
128 } | |
129 | |
130 // handles | |
131 { | |
132 //void AddSquare(PolylineSceneLayer::Chain& chain,const Scene2D& scene,const ScenePoint2D& centerS,const double& sideLength) | |
133 | |
134 { | |
135 PolylineSceneLayer::Chain chain; | |
136 AddSquare(chain, *GetScene(), start_, 10.0); //TODO: take DPI into account | |
137 polylineLayer->AddChain(chain, true); | |
138 } | |
139 | |
140 { | |
141 PolylineSceneLayer::Chain chain; | |
142 AddSquare(chain, *GetScene(), end_, 10.0); //TODO: take DPI into account | |
143 polylineLayer->AddChain(chain, true); | |
144 } | |
145 | |
146 //ScenePoint2D startC = start_.Apply(GetScene()->GetSceneToCanvasTransform()); | |
147 //double squareSize = 10.0; | |
148 //double startHandleLX = startC.GetX() - squareSize/2; | |
149 //double startHandleTY = startC.GetY() - squareSize / 2; | |
150 //double startHandleRX = startC.GetX() + squareSize / 2; | |
151 //double startHandleBY = startC.GetY() + squareSize / 2; | |
152 //ScenePoint2D startLTC(startHandleLX, startHandleTY); | |
153 //ScenePoint2D startRTC(startHandleRX, startHandleTY); | |
154 //ScenePoint2D startRBC(startHandleRX, startHandleBY); | |
155 //ScenePoint2D startLBC(startHandleLX, startHandleBY); | |
156 | |
157 //ScenePoint2D startLT = startLTC.Apply(GetScene()->GetCanvasToSceneTransform()); | |
158 //ScenePoint2D startRT = startRTC.Apply(GetScene()->GetCanvasToSceneTransform()); | |
159 //ScenePoint2D startRB = startRBC.Apply(GetScene()->GetCanvasToSceneTransform()); | |
160 //ScenePoint2D startLB = startLBC.Apply(GetScene()->GetCanvasToSceneTransform()); | |
161 | |
162 //PolylineSceneLayer::Chain chain; | |
163 //chain.push_back(startLT); | |
164 //chain.push_back(startRT); | |
165 //chain.push_back(startRB); | |
166 //chain.push_back(startLB); | |
167 //polylineLayer->AddChain(chain, true); | |
168 } | |
169 | |
170 } | |
171 { | |
172 // Set the text layer proporeties | |
173 | |
174 TextSceneLayer* textLayer = GetTextLayer(); | |
175 double deltaX = end_.GetX() - start_.GetX(); | |
176 double deltaY = end_.GetY() - start_.GetY(); | |
177 double squareDist = deltaX * deltaX + deltaY * deltaY; | |
178 double dist = sqrt(squareDist); | |
179 char buf[64]; | |
180 sprintf(buf, "%0.02f units", dist); | |
181 textLayer->SetText(buf); | |
182 textLayer->SetColor(0, 223, 21); | |
183 | |
184 // TODO: for now we simply position the text overlay at the middle | |
185 // of the measuring segment | |
186 double midX = 0.5 * (end_.GetX() + start_.GetX()); | |
187 double midY = 0.5 * (end_.GetY() + start_.GetY()); | |
188 textLayer->SetPosition(midX, midY); | |
189 } | |
108 } | 190 } |
109 else | 191 else |
110 { | 192 { |
111 assert(GetScene()->HasLayer(polylineZIndex_)); | 193 if (layersCreated) |
112 assert(GetScene()->HasLayer(textZIndex_)); | 194 { |
113 } | 195 RemoveFromScene(); |
114 { | 196 layersCreated = false; |
115 // Fill the polyline layer with the measurement line | 197 } |
116 | |
117 PolylineSceneLayer* polylineLayer = GetPolylineLayer(); | |
118 polylineLayer->ClearAllChains(); | |
119 polylineLayer->SetColor(0, 223, 21); | |
120 | |
121 { | |
122 PolylineSceneLayer::Chain chain; | |
123 chain.push_back(start_); | |
124 chain.push_back(end_); | |
125 polylineLayer->AddChain(chain, false); | |
126 } | |
127 | |
128 // handles | |
129 { | |
130 //void AddSquare(PolylineSceneLayer::Chain& chain,const Scene2D& scene,const ScenePoint2D& centerS,const double& sideLength) | |
131 | |
132 { | |
133 PolylineSceneLayer::Chain chain; | |
134 AddSquare(chain, *GetScene(), start_, 10.0); //TODO: take DPI into account | |
135 polylineLayer->AddChain(chain, true); | |
136 } | |
137 | |
138 { | |
139 PolylineSceneLayer::Chain chain; | |
140 AddSquare(chain, *GetScene(), end_, 10.0); //TODO: take DPI into account | |
141 polylineLayer->AddChain(chain, true); | |
142 } | |
143 | |
144 //ScenePoint2D startC = start_.Apply(GetScene()->GetSceneToCanvasTransform()); | |
145 //double squareSize = 10.0; | |
146 //double startHandleLX = startC.GetX() - squareSize/2; | |
147 //double startHandleTY = startC.GetY() - squareSize / 2; | |
148 //double startHandleRX = startC.GetX() + squareSize / 2; | |
149 //double startHandleBY = startC.GetY() + squareSize / 2; | |
150 //ScenePoint2D startLTC(startHandleLX, startHandleTY); | |
151 //ScenePoint2D startRTC(startHandleRX, startHandleTY); | |
152 //ScenePoint2D startRBC(startHandleRX, startHandleBY); | |
153 //ScenePoint2D startLBC(startHandleLX, startHandleBY); | |
154 | |
155 //ScenePoint2D startLT = startLTC.Apply(GetScene()->GetCanvasToSceneTransform()); | |
156 //ScenePoint2D startRT = startRTC.Apply(GetScene()->GetCanvasToSceneTransform()); | |
157 //ScenePoint2D startRB = startRBC.Apply(GetScene()->GetCanvasToSceneTransform()); | |
158 //ScenePoint2D startLB = startLBC.Apply(GetScene()->GetCanvasToSceneTransform()); | |
159 | |
160 //PolylineSceneLayer::Chain chain; | |
161 //chain.push_back(startLT); | |
162 //chain.push_back(startRT); | |
163 //chain.push_back(startRB); | |
164 //chain.push_back(startLB); | |
165 //polylineLayer->AddChain(chain, true); | |
166 } | |
167 | |
168 } | |
169 { | |
170 // Set the text layer proporeties | |
171 | |
172 TextSceneLayer* textLayer = GetTextLayer(); | |
173 double deltaX = end_.GetX() - start_.GetX(); | |
174 double deltaY = end_.GetY() - start_.GetY(); | |
175 double squareDist = deltaX * deltaX + deltaY * deltaY; | |
176 double dist = sqrt(squareDist); | |
177 char buf[64]; | |
178 sprintf(buf, "%0.02f units", dist); | |
179 textLayer->SetText(buf); | |
180 textLayer->SetColor(0, 223, 21); | |
181 | |
182 // TODO: for now we simply position the text overlay at the middle | |
183 // of the measuring segment | |
184 double midX = 0.5*(end_.GetX() + start_.GetX()); | |
185 double midY = 0.5*(end_.GetY() + start_.GetY()); | |
186 textLayer->SetPosition(midX, midY); | |
187 } | 198 } |
188 } | 199 } |
189 else | 200 } |
190 { | |
191 if (layersCreated) | |
192 { | |
193 RemoveFromScene(); | |
194 layersCreated = false; | |
195 } | |
196 } | |
197 } | |
198 | |
199 | |
200 } | 201 } |