Mercurial > hg > orthanc-stone
comparison OrthancStone/Sources/Scene2D/Internals/OpenGLTextProgram.cpp @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLTextProgram.cpp@30deba7bc8e2 |
children | 92fca2b3ba3d |
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1511:9dfeee74c1e6 | 1512:244ad1e4e76a |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #include "OpenGLTextProgram.h" | |
23 #include "OpenGLShaderVersionDirective.h" | |
24 | |
25 #include "../../Fonts/OpenGLTextCoordinates.h" | |
26 | |
27 #include <OrthancException.h> | |
28 | |
29 | |
30 static const unsigned int COMPONENTS = 2; | |
31 | |
32 static const char* VERTEX_SHADER = | |
33 ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE | |
34 "attribute vec2 a_texcoord; \n" | |
35 "attribute vec4 a_position; \n" | |
36 "uniform mat4 u_matrix; \n" | |
37 "varying vec2 v_texcoord; \n" | |
38 "void main() \n" | |
39 "{ \n" | |
40 " gl_Position = u_matrix * a_position; \n" | |
41 " v_texcoord = a_texcoord; \n" | |
42 "}"; | |
43 | |
44 static const char* FRAGMENT_SHADER = | |
45 ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE | |
46 "uniform sampler2D u_texture; \n" | |
47 "uniform vec3 u_color; \n" | |
48 "varying vec2 v_texcoord; \n" | |
49 "void main() \n" | |
50 "{ \n" | |
51 " vec4 v = texture2D(u_texture, v_texcoord); \n" | |
52 " gl_FragColor = vec4(u_color * v.w, v.w); \n" // Premultiplied alpha | |
53 "}"; | |
54 | |
55 | |
56 namespace OrthancStone | |
57 { | |
58 namespace Internals | |
59 { | |
60 OpenGLTextProgram::OpenGLTextProgram(OpenGL::IOpenGLContext& context) : | |
61 context_(context) | |
62 { | |
63 if (!context_.IsContextLost()) | |
64 { | |
65 context_.MakeCurrent(); | |
66 | |
67 program_.reset(new OpenGL::OpenGLProgram(context_)); | |
68 program_->CompileShaders(VERTEX_SHADER, FRAGMENT_SHADER); | |
69 | |
70 positionLocation_ = program_->GetAttributeLocation("a_position"); | |
71 textureLocation_ = program_->GetAttributeLocation("a_texcoord"); | |
72 } | |
73 } | |
74 | |
75 | |
76 OpenGLTextProgram::Data::Data(OpenGL::IOpenGLContext& context, | |
77 const GlyphTextureAlphabet& alphabet, | |
78 const TextSceneLayer& layer) : | |
79 context_(context), | |
80 red_(layer.GetColor().GetRedAsFloat()), | |
81 green_(layer.GetColor().GetGreenAsFloat()), | |
82 blue_(layer.GetColor().GetBlueAsFloat()), | |
83 x_(layer.GetX()), | |
84 y_(layer.GetY()), | |
85 border_(layer.GetBorder()), | |
86 anchor_(layer.GetAnchor()) | |
87 { | |
88 OpenGL::OpenGLTextCoordinates coordinates(alphabet, layer.GetText()); | |
89 textWidth_ = coordinates.GetTextWidth(); | |
90 textHeight_ = coordinates.GetTextHeight(); | |
91 | |
92 if (coordinates.IsEmpty()) | |
93 { | |
94 coordinatesCount_ = 0; | |
95 } | |
96 else | |
97 { | |
98 coordinatesCount_ = coordinates.GetRenderingCoords().size(); | |
99 | |
100 if (!context_.IsContextLost()) | |
101 { | |
102 context_.MakeCurrent(); | |
103 glGenBuffers(2, buffers_); | |
104 ORTHANC_OPENGL_CHECK("glGenBuffers"); | |
105 | |
106 glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]); | |
107 ORTHANC_OPENGL_CHECK("glBindBuffer"); | |
108 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * coordinatesCount_, | |
109 &coordinates.GetRenderingCoords()[0], GL_STATIC_DRAW); | |
110 ORTHANC_OPENGL_CHECK("glBufferData"); | |
111 | |
112 glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]); | |
113 ORTHANC_OPENGL_CHECK("glBindBuffer"); | |
114 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * coordinatesCount_, | |
115 &coordinates.GetTextureCoords()[0], GL_STATIC_DRAW); | |
116 ORTHANC_OPENGL_CHECK("glBufferData"); | |
117 } | |
118 } | |
119 } | |
120 | |
121 | |
122 OpenGLTextProgram::Data::~Data() | |
123 { | |
124 if (!context_.IsContextLost() && !IsEmpty()) | |
125 { | |
126 try | |
127 { | |
128 context_.MakeCurrent(); | |
129 ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT("About to call glDeleteBuffers"); | |
130 glDeleteBuffers(2, buffers_); | |
131 ORTHANC_OPENGL_CHECK("glDeleteBuffers"); | |
132 } | |
133 catch (const Orthanc::OrthancException& e) | |
134 { | |
135 if (e.HasDetails()) | |
136 { | |
137 LOG(ERROR) << "OrthancException in ~Data: " << e.What() << " Details: " << e.GetDetails(); | |
138 } | |
139 else | |
140 { | |
141 LOG(ERROR) << "OrthancException in ~Data: " << e.What(); | |
142 } | |
143 } | |
144 catch (const std::exception& e) | |
145 { | |
146 LOG(ERROR) << "std::exception in ~Data: " << e.what(); | |
147 } | |
148 catch (...) | |
149 { | |
150 LOG(ERROR) << "Unknown exception in ~Data"; | |
151 } | |
152 } | |
153 } | |
154 | |
155 | |
156 GLuint OpenGLTextProgram::Data::GetSceneLocationsBuffer() const | |
157 { | |
158 if (IsEmpty()) | |
159 { | |
160 LOG(ERROR) << "OpenGLTextProgram::Data::GetSceneLocationsBuffer(): (IsEmpty())"; | |
161 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls); | |
162 } | |
163 else | |
164 { | |
165 return buffers_[0]; | |
166 } | |
167 } | |
168 | |
169 GLuint OpenGLTextProgram::Data::GetTextureLocationsBuffer() const | |
170 { | |
171 if (IsEmpty()) | |
172 { | |
173 LOG(ERROR) << "OpenGLTextProgram::Data::GetTextureLocationsBuffer(): (IsEmpty())"; | |
174 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls); | |
175 } | |
176 else | |
177 { | |
178 return buffers_[1]; | |
179 } | |
180 } | |
181 | |
182 void OpenGLTextProgram::Apply(OpenGL::OpenGLTexture& fontTexture, | |
183 const Data& data, | |
184 const AffineTransform2D& transform) | |
185 { | |
186 if (!context_.IsContextLost() && !data.IsEmpty()) | |
187 { | |
188 context_.MakeCurrent(); | |
189 program_->Use(); | |
190 | |
191 double dx, dy; // In pixels | |
192 ComputeAnchorTranslation(dx, dy, data.GetAnchor(), | |
193 data.GetTextWidth(), data.GetTextHeight(), | |
194 static_cast<unsigned int>(data.GetBorder())); | |
195 | |
196 double x = data.GetX(); | |
197 double y = data.GetY(); | |
198 transform.Apply(x, y); | |
199 | |
200 const AffineTransform2D t = AffineTransform2D::CreateOffset(x + dx, y + dy); | |
201 | |
202 float m[16]; | |
203 t.ConvertToOpenGLMatrix(m, context_.GetCanvasWidth(), context_.GetCanvasHeight()); | |
204 | |
205 fontTexture.Bind(program_->GetUniformLocation("u_texture")); | |
206 glUniformMatrix4fv(program_->GetUniformLocation("u_matrix"), 1, GL_FALSE, m); | |
207 glUniform3f(program_->GetUniformLocation("u_color"), | |
208 data.GetRed(), data.GetGreen(), data.GetBlue()); | |
209 | |
210 glBindBuffer(GL_ARRAY_BUFFER, data.GetSceneLocationsBuffer()); | |
211 glEnableVertexAttribArray(positionLocation_); | |
212 glVertexAttribPointer(positionLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); | |
213 | |
214 glBindBuffer(GL_ARRAY_BUFFER, data.GetTextureLocationsBuffer()); | |
215 glEnableVertexAttribArray(textureLocation_); | |
216 glVertexAttribPointer(textureLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); | |
217 | |
218 glEnable(GL_BLEND); | |
219 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
220 glDrawArrays(GL_TRIANGLES, 0, | |
221 static_cast<GLsizei>(data.GetCoordinatesCount() / COMPONENTS)); | |
222 glDisable(GL_BLEND); | |
223 | |
224 glDisableVertexAttribArray(positionLocation_); | |
225 glDisableVertexAttribArray(textureLocation_); | |
226 } | |
227 } | |
228 } | |
229 } |