Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/Internals/OpenGLTextProgram.cpp @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLTextProgram.cpp@30deba7bc8e2 |
children | 92fca2b3ba3d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/Internals/OpenGLTextProgram.cpp Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,229 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#include "OpenGLTextProgram.h" +#include "OpenGLShaderVersionDirective.h" + +#include "../../Fonts/OpenGLTextCoordinates.h" + +#include <OrthancException.h> + + +static const unsigned int COMPONENTS = 2; + +static const char* VERTEX_SHADER = + ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE + "attribute vec2 a_texcoord; \n" + "attribute vec4 a_position; \n" + "uniform mat4 u_matrix; \n" + "varying vec2 v_texcoord; \n" + "void main() \n" + "{ \n" + " gl_Position = u_matrix * a_position; \n" + " v_texcoord = a_texcoord; \n" + "}"; + +static const char* FRAGMENT_SHADER = + ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE + "uniform sampler2D u_texture; \n" + "uniform vec3 u_color; \n" + "varying vec2 v_texcoord; \n" + "void main() \n" + "{ \n" + " vec4 v = texture2D(u_texture, v_texcoord); \n" + " gl_FragColor = vec4(u_color * v.w, v.w); \n" // Premultiplied alpha + "}"; + + +namespace OrthancStone +{ + namespace Internals + { + OpenGLTextProgram::OpenGLTextProgram(OpenGL::IOpenGLContext& context) : + context_(context) + { + if (!context_.IsContextLost()) + { + context_.MakeCurrent(); + + program_.reset(new OpenGL::OpenGLProgram(context_)); + program_->CompileShaders(VERTEX_SHADER, FRAGMENT_SHADER); + + positionLocation_ = program_->GetAttributeLocation("a_position"); + textureLocation_ = program_->GetAttributeLocation("a_texcoord"); + } + } + + + OpenGLTextProgram::Data::Data(OpenGL::IOpenGLContext& context, + const GlyphTextureAlphabet& alphabet, + const TextSceneLayer& layer) : + context_(context), + red_(layer.GetColor().GetRedAsFloat()), + green_(layer.GetColor().GetGreenAsFloat()), + blue_(layer.GetColor().GetBlueAsFloat()), + x_(layer.GetX()), + y_(layer.GetY()), + border_(layer.GetBorder()), + anchor_(layer.GetAnchor()) + { + OpenGL::OpenGLTextCoordinates coordinates(alphabet, layer.GetText()); + textWidth_ = coordinates.GetTextWidth(); + textHeight_ = coordinates.GetTextHeight(); + + if (coordinates.IsEmpty()) + { + coordinatesCount_ = 0; + } + else + { + coordinatesCount_ = coordinates.GetRenderingCoords().size(); + + if (!context_.IsContextLost()) + { + context_.MakeCurrent(); + glGenBuffers(2, buffers_); + ORTHANC_OPENGL_CHECK("glGenBuffers"); + + glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]); + ORTHANC_OPENGL_CHECK("glBindBuffer"); + glBufferData(GL_ARRAY_BUFFER, sizeof(float) * coordinatesCount_, + &coordinates.GetRenderingCoords()[0], GL_STATIC_DRAW); + ORTHANC_OPENGL_CHECK("glBufferData"); + + glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]); + ORTHANC_OPENGL_CHECK("glBindBuffer"); + glBufferData(GL_ARRAY_BUFFER, sizeof(float) * coordinatesCount_, + &coordinates.GetTextureCoords()[0], GL_STATIC_DRAW); + ORTHANC_OPENGL_CHECK("glBufferData"); + } + } + } + + + OpenGLTextProgram::Data::~Data() + { + if (!context_.IsContextLost() && !IsEmpty()) + { + try + { + context_.MakeCurrent(); + ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT("About to call glDeleteBuffers"); + glDeleteBuffers(2, buffers_); + ORTHANC_OPENGL_CHECK("glDeleteBuffers"); + } + catch (const Orthanc::OrthancException& e) + { + if (e.HasDetails()) + { + LOG(ERROR) << "OrthancException in ~Data: " << e.What() << " Details: " << e.GetDetails(); + } + else + { + LOG(ERROR) << "OrthancException in ~Data: " << e.What(); + } + } + catch (const std::exception& e) + { + LOG(ERROR) << "std::exception in ~Data: " << e.what(); + } + catch (...) + { + LOG(ERROR) << "Unknown exception in ~Data"; + } + } + } + + + GLuint OpenGLTextProgram::Data::GetSceneLocationsBuffer() const + { + if (IsEmpty()) + { + LOG(ERROR) << "OpenGLTextProgram::Data::GetSceneLocationsBuffer(): (IsEmpty())"; + throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls); + } + else + { + return buffers_[0]; + } + } + + GLuint OpenGLTextProgram::Data::GetTextureLocationsBuffer() const + { + if (IsEmpty()) + { + LOG(ERROR) << "OpenGLTextProgram::Data::GetTextureLocationsBuffer(): (IsEmpty())"; + throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls); + } + else + { + return buffers_[1]; + } + } + + void OpenGLTextProgram::Apply(OpenGL::OpenGLTexture& fontTexture, + const Data& data, + const AffineTransform2D& transform) + { + if (!context_.IsContextLost() && !data.IsEmpty()) + { + context_.MakeCurrent(); + program_->Use(); + + double dx, dy; // In pixels + ComputeAnchorTranslation(dx, dy, data.GetAnchor(), + data.GetTextWidth(), data.GetTextHeight(), + static_cast<unsigned int>(data.GetBorder())); + + double x = data.GetX(); + double y = data.GetY(); + transform.Apply(x, y); + + const AffineTransform2D t = AffineTransform2D::CreateOffset(x + dx, y + dy); + + float m[16]; + t.ConvertToOpenGLMatrix(m, context_.GetCanvasWidth(), context_.GetCanvasHeight()); + + fontTexture.Bind(program_->GetUniformLocation("u_texture")); + glUniformMatrix4fv(program_->GetUniformLocation("u_matrix"), 1, GL_FALSE, m); + glUniform3f(program_->GetUniformLocation("u_color"), + data.GetRed(), data.GetGreen(), data.GetBlue()); + + glBindBuffer(GL_ARRAY_BUFFER, data.GetSceneLocationsBuffer()); + glEnableVertexAttribArray(positionLocation_); + glVertexAttribPointer(positionLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); + + glBindBuffer(GL_ARRAY_BUFFER, data.GetTextureLocationsBuffer()); + glEnableVertexAttribArray(textureLocation_); + glVertexAttribPointer(textureLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); + + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + glDrawArrays(GL_TRIANGLES, 0, + static_cast<GLsizei>(data.GetCoordinatesCount() / COMPONENTS)); + glDisable(GL_BLEND); + + glDisableVertexAttribArray(positionLocation_); + glDisableVertexAttribArray(textureLocation_); + } + } + } +}