comparison Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h @ 860:238693c3bc51 am-dev

merge default -> am-dev
author Alain Mazy <alain@mazy.be>
date Mon, 24 Jun 2019 14:35:00 +0200
parents 266e2b0b9abc
children 6e888cf6a48b
comparison
equal deleted inserted replaced
856:a6e17a5a39e7 860:238693c3bc51
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "OpenGLColorTextureProgram.h"
25 #include "CompositorHelper.h"
26 #include "../LookupTableTextureSceneLayer.h"
27
28 #include <Core/Images/Image.h>
29
30 namespace OrthancStone
31 {
32 namespace Internals
33 {
34 class OpenGLLookupTableTextureRenderer : public CompositorHelper::ILayerRenderer
35 {
36 private:
37 OpenGL::IOpenGLContext& context_;
38 OpenGLColorTextureProgram& program_;
39 std::auto_ptr<OpenGL::OpenGLTexture> glTexture_;
40 std::auto_ptr<Orthanc::Image> texture_;
41 AffineTransform2D layerTransform_;
42
43 void LoadTexture(const LookupTableTextureSceneLayer& layer);
44
45 public:
46 OpenGLLookupTableTextureRenderer(
47 OpenGL::IOpenGLContext& context,
48 OpenGLColorTextureProgram& program,
49 const LookupTableTextureSceneLayer& layer);
50
51 virtual void Render(const AffineTransform2D& transform);
52
53 virtual void Update(const ISceneLayer& layer);
54 };
55 }
56 }