diff Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h @ 860:238693c3bc51 am-dev

merge default -> am-dev
author Alain Mazy <alain@mazy.be>
date Mon, 24 Jun 2019 14:35:00 +0200
parents 266e2b0b9abc
children 6e888cf6a48b
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h	Mon Jun 24 14:35:00 2019 +0200
@@ -0,0 +1,56 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2019 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "OpenGLColorTextureProgram.h"
+#include "CompositorHelper.h"
+#include "../LookupTableTextureSceneLayer.h"
+
+#include <Core/Images/Image.h>
+
+namespace OrthancStone
+{
+  namespace Internals
+  {
+    class OpenGLLookupTableTextureRenderer : public CompositorHelper::ILayerRenderer
+    {
+    private:
+      OpenGL::IOpenGLContext&                context_;
+      OpenGLColorTextureProgram&             program_;
+      std::auto_ptr<OpenGL::OpenGLTexture>   glTexture_;
+      std::auto_ptr<Orthanc::Image>          texture_;
+      AffineTransform2D                      layerTransform_;
+
+      void LoadTexture(const LookupTableTextureSceneLayer& layer);
+
+    public:
+      OpenGLLookupTableTextureRenderer(
+        OpenGL::IOpenGLContext&             context,
+        OpenGLColorTextureProgram&          program,
+        const LookupTableTextureSceneLayer& layer);
+
+      virtual void Render(const AffineTransform2D& transform);
+
+      virtual void Update(const ISceneLayer& layer);
+    };
+  }
+}