comparison Framework/Scene2D/GrayscaleStyleConfigurator.h @ 1179:177e7d431cd1 broker

log scale in textures, remove redundant code for LUTs
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 20 Nov 2019 15:24:20 +0100
parents ba9db2ad317c
children ab06dfdf3b75
comparison
equal deleted inserted replaced
1178:3c7cdbf32e2a 1179:177e7d431cd1
40 float customWindowCenter_; 40 float customWindowCenter_;
41 bool inverted_; 41 bool inverted_;
42 bool applyLog_; 42 bool applyLog_;
43 43
44 public: 44 public:
45 GrayscaleStyleConfigurator() : 45 GrayscaleStyleConfigurator();
46 revision_(0),
47 linearInterpolation_(false),
48 hasWindowing_(false),
49 customWindowWidth_(0),
50 customWindowCenter_(0),
51 inverted_(false),
52 applyLog_(false)
53 {
54 }
55 46
56 void SetWindowing(ImageWindowing windowing); 47 void SetWindowing(ImageWindowing windowing);
57 48
58 void SetCustomWindowing(float windowCenter, float windowWidth); 49 void SetCustomWindowing(float windowCenter, float windowWidth);
59 50