Mercurial > hg > orthanc-stone
comparison Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | 6e888cf6a48b |
children | 2d8ab34c8c91 |
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946:dbe3e1e47019 | 947:1091b2adeb5a |
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45 | 45 |
46 virtual void Render(const AffineTransform2D& transform, | 46 virtual void Render(const AffineTransform2D& transform, |
47 unsigned int canvasWidth, | 47 unsigned int canvasWidth, |
48 unsigned int canvasHeight) | 48 unsigned int canvasHeight) |
49 { | 49 { |
50 program_.Apply(*data_, transform, true, true); | 50 if (!context_.IsContextLost()) |
51 { | |
52 program_.Apply(*data_, transform, true, true); | |
53 } | |
51 } | 54 } |
52 | 55 |
53 virtual void Update(const ISceneLayer& layer) | 56 virtual void Update(const ISceneLayer& layer) |
54 { | 57 { |
55 LoadLayer(dynamic_cast<const PolylineSceneLayer&>(layer)); | 58 LoadLayer(dynamic_cast<const PolylineSceneLayer&>(layer)); |