diff Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents 6e888cf6a48b
children 2d8ab34c8c91
line wrap: on
line diff
--- a/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h	Tue Aug 06 15:07:23 2019 +0200
+++ b/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h	Sat Aug 10 13:07:31 2019 +0200
@@ -47,7 +47,10 @@
                           unsigned int canvasWidth,
                           unsigned int canvasHeight)
       {
-        program_.Apply(*data_, transform, true, true);
+        if (!context_.IsContextLost())
+        {
+          program_.Apply(*data_, transform, true, true);
+        }
       }
 
       virtual void Update(const ISceneLayer& layer)