Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Toolbox/CoordinateSystem3D.h @ 1776:d3d883c3af65
backward compatibility with Orthanc framework <= 1.9.2
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 14 May 2021 07:34:14 +0200 |
parents | 9ac2a65d4172 |
children | 3889ae96d2e9 |
rev | line source |
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0 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2021 Osimis S.A., Belgium |
0 | 6 * |
7 * This program is free software: you can redistribute it and/or | |
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8 * modify it under the terms of the GNU Lesser General Public License |
47 | 9 * as published by the Free Software Foundation, either version 3 of |
10 * the License, or (at your option) any later version. | |
0 | 11 * |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Lesser General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Lesser General Public |
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18 * License along with this program. If not, see |
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19 * <http://www.gnu.org/licenses/>. |
0 | 20 **/ |
21 | |
22 | |
23 #pragma once | |
24 | |
1504 | 25 #include "../Scene2D/ScenePoint2D.h" |
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26 #include "LinearAlgebra.h" |
1504 | 27 #include "OrthancDatasets/IDicomDataset.h" |
0 | 28 |
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29 #include <iosfwd> |
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30 |
0 | 31 namespace OrthancStone |
32 { | |
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33 // Geometry of a 3D plane |
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34 class CoordinateSystem3D |
0 | 35 { |
36 private: | |
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37 bool valid_; |
0 | 38 Vector origin_; |
39 Vector normal_; | |
40 Vector axisX_; | |
41 Vector axisY_; | |
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42 double d_; |
0 | 43 |
44 void CheckAndComputeNormal(); | |
45 | |
46 void Setup(const std::string& imagePositionPatient, | |
47 const std::string& imageOrientationPatient); | |
48 | |
49 void SetupCanonical(); | |
50 | |
157
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51 double GetOffset() const; |
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52 |
0 | 53 public: |
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54 CoordinateSystem3D() |
0 | 55 { |
56 SetupCanonical(); | |
57 } | |
58 | |
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59 friend std::ostream& operator<< (std::ostream& s, const CoordinateSystem3D& that); |
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60 |
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61 CoordinateSystem3D(const Vector& origin, |
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62 const Vector& axisX, |
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63 const Vector& axisY); |
0 | 64 |
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65 CoordinateSystem3D(const std::string& imagePositionPatient, |
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66 const std::string& imageOrientationPatient) |
0 | 67 { |
68 Setup(imagePositionPatient, imageOrientationPatient); | |
69 } | |
70 | |
1571 | 71 explicit CoordinateSystem3D(const IDicomDataset& dicom); |
72 | |
73 explicit CoordinateSystem3D(const Orthanc::DicomMap& dicom); | |
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74 |
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75 bool IsValid() const |
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76 { |
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77 return valid_; |
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78 } |
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79 |
0 | 80 const Vector& GetNormal() const |
81 { | |
82 return normal_; | |
83 } | |
84 | |
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85 const Vector& GetOrigin() const // This is the "Image Position Patient" tag |
0 | 86 { |
87 return origin_; | |
88 } | |
89 | |
90 const Vector& GetAxisX() const | |
91 { | |
92 return axisX_; | |
93 } | |
94 | |
95 const Vector& GetAxisY() const | |
96 { | |
97 return axisY_; | |
98 } | |
99 | |
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100 void SetOrigin(const Vector& origin); |
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101 |
0 | 102 Vector MapSliceToWorldCoordinates(double x, |
103 double y) const; | |
104 | |
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105 Vector MapSliceToWorldCoordinates(const ScenePoint2D& p) const |
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106 { |
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107 return MapSliceToWorldCoordinates(p.GetX(), p.GetY()); |
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108 } |
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109 |
0 | 110 double ProjectAlongNormal(const Vector& point) const; |
111 | |
112 void ProjectPoint(double& offsetX, | |
113 double& offsetY, | |
114 const Vector& point) const; | |
151
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115 |
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116 ScenePoint2D ProjectPoint(const Vector& point) const |
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117 { |
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118 double x, y; |
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119 ProjectPoint(x, y, point); |
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120 return ScenePoint2D(x, y); |
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121 } |
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122 |
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123 /* |
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124 Alternated faster implementation (untested yet) |
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125 */ |
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126 void ProjectPoint2(double& offsetX, |
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127 double& offsetY, |
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128 const Vector& point) const; |
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129 |
152 | 130 bool IntersectSegment(Vector& p, |
151
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131 const Vector& edgeFrom, |
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132 const Vector& edgeTo) const; |
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133 |
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134 bool IntersectLine(Vector& p, |
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135 const Vector& origin, |
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136 const Vector& direction) const; |
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137 |
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138 // Point-to-plane distance |
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139 double ComputeDistance(const Vector& p) const; |
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140 |
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141 // Returns "false" is the two planes are not parallel |
757 | 142 static bool ComputeDistance(double& distance, |
143 const CoordinateSystem3D& a, | |
144 const CoordinateSystem3D& b); | |
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145 |
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146 // Normalize a cutting plane so that the origin (0,0,0) of the 3D |
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147 // world is mapped to the origin of its (x,y) coordinate system |
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148 static CoordinateSystem3D NormalizeCuttingPlane(const CoordinateSystem3D& plane); |
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149 |
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150 // Construct one possible coordinate system from the general form |
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151 // of the equation of a plane "a*x+b*y+c*z+d=0". Note that the |
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152 // axes are not determined in this case, and so they are chosen |
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153 // arbitrarily. |
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154 static CoordinateSystem3D CreateFromPlaneGeneralForm(double a, |
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155 double b, |
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156 double c, |
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157 double d); |
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158 |
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159 static CoordinateSystem3D CreateFromThreePoints(const Vector& a, |
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160 const Vector& b, |
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161 const Vector& c); |
0 | 162 }; |
163 } |