Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/Internals/OpenGLFloatTextureRenderer.h @ 2007:c818be7cb940
log DCMTK version
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 02 Nov 2022 21:30:50 +0100 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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594 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
594 | 7 * |
8 * This program is free software: you can redistribute it and/or | |
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9 * modify it under the terms of the GNU Lesser General Public License |
594 | 10 * as published by the Free Software Foundation, either version 3 of |
11 * the License, or (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, but | |
14 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
594 | 21 **/ |
22 | |
23 | |
24 #pragma once | |
25 | |
26 #include "CompositorHelper.h" | |
27 #include "OpenGLFloatTextureProgram.h" | |
28 #include "../FloatTextureSceneLayer.h" | |
29 | |
30 namespace OrthancStone | |
31 { | |
32 namespace Internals | |
33 { | |
34 class OpenGLFloatTextureRenderer : public CompositorHelper::ILayerRenderer | |
35 { | |
36 private: | |
37 OpenGL::IOpenGLContext& context_; | |
38 OpenGLFloatTextureProgram& program_; | |
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39 std::unique_ptr<OpenGLFloatTextureProgram::Data> texture_; |
594 | 40 AffineTransform2D layerTransform_; |
41 float windowCenter_; | |
42 float windowWidth_; | |
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43 bool invert_; |
594 | 44 |
45 void UpdateInternal(const FloatTextureSceneLayer& layer, | |
46 bool loadTexture); | |
47 | |
48 public: | |
49 OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context, | |
50 OpenGLFloatTextureProgram& program, | |
51 const FloatTextureSceneLayer& layer); | |
52 | |
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53 virtual void Render(const AffineTransform2D& transform, |
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54 unsigned int canvasWidth, |
1571 | 55 unsigned int canvasHeight) ORTHANC_OVERRIDE; |
594 | 56 |
1571 | 57 virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE; |
594 | 58 }; |
59 } | |
60 } |