annotate Framework/Viewport/SdlViewport.cpp @ 981:c20dbaab360c

Ability to cope with empty "Referenced SOP Instance UID" (dicom path (3006,0039)[i] / (0x3006, 0x0040)[0] / (0x3006, 0x0016)[0] / (0x0008, 0x1155)) + better logs + code formating
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 06 Sep 2019 09:38:18 +0200
parents a7351ad54960
children 6a9300ecfa13
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21 #include "SdlViewport.h"
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22
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23 #include <Core/OrthancException.h>
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24
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25 #include <boost/make_shared.hpp>
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26
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27 namespace OrthancStone
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28 {
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29 SdlOpenGLViewport::SdlOpenGLViewport(const char* title,
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30 unsigned int width,
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31 unsigned int height,
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32 bool allowDpiScaling) :
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33 SdlViewport(title),
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34 context_(title, width, height, allowDpiScaling)
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35 {
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36 compositor_.reset(new OpenGLCompositor(context_, GetScene()));
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37 }
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38
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39 SdlOpenGLViewport::SdlOpenGLViewport(const char* title,
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40 unsigned int width,
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41 unsigned int height,
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42 boost::shared_ptr<Scene2D>& scene,
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43 bool allowDpiScaling) :
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44 SdlViewport(title, scene),
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45 context_(title, width, height, allowDpiScaling)
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46 {
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47 compositor_.reset(new OpenGLCompositor(context_, GetScene()));
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48 }
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49
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50
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51 void* SdlOpenGLViewport::DebugGetInternalContext() const
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52 {
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53 return context_.DebugGetInternalContext();
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54 }
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55
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56 bool SdlOpenGLViewport::IsContextLost() {
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57 return context_.IsContextLost();
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58 }
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59
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60 bool SdlOpenGLViewport::OpenGLContextLost()
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61 {
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62 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
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63 }
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64
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65 bool SdlOpenGLViewport::OpenGLContextRestored()
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66 {
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67 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
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68 }
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69
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70 void SdlOpenGLViewport::DisableCompositor()
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71 {
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72 compositor_.reset(NULL);
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73 }
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74
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75 void SdlOpenGLViewport::RestoreCompositor()
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76 {
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77 // the context must have been restored!
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78 ORTHANC_ASSERT(!context_.IsContextLost());
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79
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80 if (compositor_.get() == NULL)
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81 {
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82 compositor_.reset(new OpenGLCompositor(context_, GetScene()));
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83 }
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84 else
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85 {
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86 std::string windowTitle(SDL_GetWindowTitle(GetWindow().GetObject()));
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87 LOG(WARNING) << "RestoreCompositor() called for \"" << windowTitle << "\" while it was NOT lost! Nothing done.";
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88 }
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89 }
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90
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91 // extern bool Debug_MustContextBeRestored(std::string title);
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92 // extern void Debug_Context_ClearRestoreFlag(std::string title);
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93 // extern void Debug_Context_ClearKillFlag(std::string title);
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94
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95 bool Debug_SdlOpenGLViewport_Refresh_BP = false;
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96
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97 void SdlOpenGLViewport::Refresh()
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98 {
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99 // <DEBUG CODE USED FOR CONTEXT LOSS RESTORING>
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100 // try to restore the context if requested
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101 // Debug_Context_ClearRestoreFlag
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102 // Debug_SdlOpenGLViewport_Refresh_BP = true;
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103 // try
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104 // {
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105 // if (Debug_MustContextBeRestored(GetCanvasIdentifier()))
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106 // {
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107 // // to prevent a bug where the context is both labelled as "to be lost" and "to be restored"
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108 // // (occurs when one is hammering away at the keyboard like there's no tomorrow)
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109 // Debug_Context_ClearKillFlag(GetCanvasIdentifier());
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110 // // this is called manually for loss/restore simulation
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111 // context_.RestoreLostContext();
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112 // RestoreCompositor();
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113 // Debug_Context_ClearRestoreFlag(GetCanvasIdentifier());
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114 // }
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115 // }
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116 // catch (const OpenGLContextLostException& e)
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117 // {
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118 // LOG(ERROR) << "OpenGLContextLostException in SdlOpenGLViewport::Refresh() part 1";
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119 // }
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120 // Debug_SdlOpenGLViewport_Refresh_BP = false;
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121 // </DEBUG CODE USED FOR CONTEXT LOSS RESTORING>
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122
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123 try
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124 {
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125 // the compositor COULD be dead!
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126 if (GetCompositor())
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127 GetCompositor()->Refresh();
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128 }
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129 catch (const OpenGLContextLostException& e)
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130 {
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131 // we need to wait for the "context restored" callback
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132 LOG(WARNING) << "Context " << std::hex << e.context_ << " is lost! Compositor will be disabled.";
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133 DisableCompositor();
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134
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135 // <DEBUG CODE USED FOR CONTEXT LOSS RESTORING>
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136 // in case this was externally triggered...
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137 //Debug_Context_ClearKillFlag(GetCanvasIdentifier());
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138 // </DEBUG CODE USED FOR CONTEXT LOSS RESTORING>
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139 }
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140 catch (...)
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141 {
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142 // something else nasty happened
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143 throw;
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144 }
891
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145 }
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146
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147
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148
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149
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150
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151 SdlCairoViewport::SdlCairoViewport(const char* title,
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152 unsigned int width,
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153 unsigned int height,
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154 bool allowDpiScaling) :
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155 SdlViewport(title),
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156 window_(title, width, height, false /* enable OpenGL */, allowDpiScaling),
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157 compositor_(GetScene(), width, height)
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158 {
909
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159 UpdateSdlSurfaceSize(width, height);
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160 }
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161
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162 void SdlCairoViewport::DisableCompositor()
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163 {
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164 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
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165 }
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166
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167 void SdlCairoViewport::RestoreCompositor()
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168 {
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169 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
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170 }
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171
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172 SdlCairoViewport::~SdlCairoViewport()
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173 {
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174 if (sdlSurface_)
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175 {
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176 SDL_FreeSurface(sdlSurface_);
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177 }
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178 }
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179
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180 void SdlCairoViewport::Refresh()
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181 {
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182 GetCompositor()->Refresh();
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183 window_.Render(sdlSurface_);
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184 }
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185
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186 void SdlCairoViewport::UpdateSize(unsigned int width,
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187 unsigned int height)
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188 {
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189 compositor_.UpdateSize(width, height);
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190 UpdateSdlSurfaceSize(width, height);
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191 Refresh();
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192 }
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193
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194 void SdlCairoViewport::UpdateSdlSurfaceSize(unsigned int width,
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195 unsigned int height)
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196 {
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197 static const uint32_t rmask = 0x00ff0000;
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198 static const uint32_t gmask = 0x0000ff00;
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199 static const uint32_t bmask = 0x000000ff;
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200
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201 sdlSurface_ = SDL_CreateRGBSurfaceFrom((void*)(compositor_.GetCanvas().GetBuffer()), width, height, 32,
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202 compositor_.GetCanvas().GetPitch(), rmask, gmask, bmask, 0);
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203 if (!sdlSurface_)
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204 {
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205 LOG(ERROR) << "Cannot create a SDL surface from a Cairo surface";
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206 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
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207 }
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208 }
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209
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210 }