Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h @ 2088:b98d159c7545 dicom-sr
created branch dicom-sr
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Nov 2023 18:12:35 +0100 |
parents | 07964689cb0b |
children | c23eef785569 |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2023 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2023 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
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7 * |
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8 * This program is free software: you can redistribute it and/or |
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9 * modify it under the terms of the GNU Lesser General Public License |
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10 * as published by the Free Software Foundation, either version 3 of |
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11 * the License, or (at your option) any later version. |
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12 * |
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13 * This program is distributed in the hope that it will be useful, but |
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
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21 **/ |
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22 |
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23 |
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24 #pragma once |
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25 |
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26 #include "OpenGLColorTextureProgram.h" |
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27 #include "CompositorHelper.h" |
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28 #include "../LookupTableTextureSceneLayer.h" |
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29 |
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30 #include <Images/Image.h> |
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31 |
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32 namespace OrthancStone |
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33 { |
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34 namespace Internals |
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35 { |
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36 class OpenGLLookupTableTextureRenderer : public CompositorHelper::ILayerRenderer |
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37 { |
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38 private: |
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39 OpenGL::IOpenGLContext& context_; |
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40 OpenGLColorTextureProgram& program_; |
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41 std::unique_ptr<OpenGL::OpenGLTexture> glTexture_; |
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42 std::unique_ptr<Orthanc::Image> texture_; |
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43 AffineTransform2D layerTransform_; |
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44 |
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45 void LoadTexture(const LookupTableTextureSceneLayer& layer); |
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46 |
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47 public: |
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48 OpenGLLookupTableTextureRenderer( |
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49 OpenGL::IOpenGLContext& context, |
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50 OpenGLColorTextureProgram& program, |
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51 const LookupTableTextureSceneLayer& layer); |
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52 |
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53 virtual void Render(const AffineTransform2D& transform, |
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54 unsigned int canvasWidth, |
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56 |
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58 }; |
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59 } |
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60 } |