Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/Internals/OpenGLColorTextureRenderer.h @ 2063:b6b5e1ca1cc2 deep-learning
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 03 May 2023 22:00:38 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
rev | line source |
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594 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
594 | 7 * |
8 * This program is free software: you can redistribute it and/or | |
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9 * modify it under the terms of the GNU Lesser General Public License |
594 | 10 * as published by the Free Software Foundation, either version 3 of |
11 * the License, or (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, but | |
14 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
594 | 21 **/ |
22 | |
23 | |
24 #pragma once | |
25 | |
26 #include "OpenGLColorTextureProgram.h" | |
27 #include "CompositorHelper.h" | |
28 #include "../ColorTextureSceneLayer.h" | |
29 | |
30 namespace OrthancStone | |
31 { | |
32 namespace Internals | |
33 { | |
34 class OpenGLColorTextureRenderer : public CompositorHelper::ILayerRenderer | |
35 { | |
36 private: | |
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37 OpenGL::IOpenGLContext& context_; |
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38 OpenGLColorTextureProgram& program_; |
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39 std::unique_ptr<OpenGL::OpenGLTexture> texture_; |
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40 AffineTransform2D layerTransform_; |
594 | 41 |
42 void LoadTexture(const ColorTextureSceneLayer& layer); | |
43 | |
44 public: | |
45 OpenGLColorTextureRenderer(OpenGL::IOpenGLContext& context, | |
46 OpenGLColorTextureProgram& program, | |
47 const ColorTextureSceneLayer& layer); | |
48 | |
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49 virtual void Render(const AffineTransform2D& transform, |
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50 unsigned int canvasWidth, |
1571 | 51 unsigned int canvasHeight) ORTHANC_OVERRIDE; |
594 | 52 |
1571 | 53 virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE; |
594 | 54 }; |
55 } | |
56 } |