diff Framework/Scene2D/Internals/OpenGLColorTextureRenderer.h @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents 6e888cf6a48b
children 2d8ab34c8c91
line wrap: on
line diff
--- a/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.h	Tue Aug 06 15:07:23 2019 +0200
+++ b/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.h	Sat Aug 10 13:07:31 2019 +0200
@@ -32,10 +32,10 @@
     class OpenGLColorTextureRenderer : public CompositorHelper::ILayerRenderer
     {
     private:
-      OpenGL::IOpenGLContext&                context_;
-      OpenGLColorTextureProgram&             program_;
-      std::auto_ptr<OpenGL::OpenGLTexture>   texture_;
-      AffineTransform2D                      layerTransform_;
+      OpenGL::IOpenGLContext&               context_;
+      OpenGLColorTextureProgram&            program_;
+      std::auto_ptr<OpenGL::OpenGLTexture>  texture_;
+      AffineTransform2D                     layerTransform_;
 
       void LoadTexture(const ColorTextureSceneLayer& layer);