Mercurial > hg > orthanc-stone
diff Framework/Scene2D/Internals/OpenGLColorTextureRenderer.h @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | 6e888cf6a48b |
children | 2d8ab34c8c91 |
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--- a/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.h Tue Aug 06 15:07:23 2019 +0200 +++ b/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.h Sat Aug 10 13:07:31 2019 +0200 @@ -32,10 +32,10 @@ class OpenGLColorTextureRenderer : public CompositorHelper::ILayerRenderer { private: - OpenGL::IOpenGLContext& context_; - OpenGLColorTextureProgram& program_; - std::auto_ptr<OpenGL::OpenGLTexture> texture_; - AffineTransform2D layerTransform_; + OpenGL::IOpenGLContext& context_; + OpenGLColorTextureProgram& program_; + std::auto_ptr<OpenGL::OpenGLTexture> texture_; + AffineTransform2D layerTransform_; void LoadTexture(const ColorTextureSceneLayer& layer);