annotate OrthancStone/Sources/Scene2D/Internals/OpenGLTextureProgram.cpp @ 1598:8563ea5d8ae4

relicensing some files, cf. osimis bm26 and chu agreement on 2020-05-20
author Sebastien Jodogne <s.jodogne@gmail.com>
date Mon, 26 Oct 2020 20:49:28 +0100
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Lesser General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Lesser General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Lesser General Public
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18 * License along with this program. If not, see
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19 * <http://www.gnu.org/licenses/>.
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20 **/
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21
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23 #include "OpenGLTextureProgram.h"
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24 #include "OpenGLShaderVersionDirective.h"
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25
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26 #include <OrthancException.h>
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27
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28 static const unsigned int COMPONENTS = 2;
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29 static const unsigned int COUNT = 6; // 2 triangles in 2D
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30
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31 static const char* VERTEX_SHADER =
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32 ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE
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33 "attribute vec2 a_texcoord; \n"
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34 "attribute vec4 a_position; \n"
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35 "uniform mat4 u_matrix; \n"
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36 "varying vec2 v_texcoord; \n"
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37 "void main() \n"
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38 "{ \n"
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39 " gl_Position = u_matrix * a_position; \n"
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40 " v_texcoord = a_texcoord; \n"
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41 "}";
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42
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43
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44 namespace OrthancStone
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45 {
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46 namespace Internals
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47 {
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48 void OpenGLTextureProgram::InitializeExecution(OpenGL::OpenGLTexture& texture,
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49 const AffineTransform2D& transform,
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50 unsigned int canvasWidth,
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51 unsigned int canvasHeight)
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52 {
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53 if (!context_.IsContextLost())
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54 {
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55 context_.MakeCurrent();
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56 program_->Use();
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57
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58 AffineTransform2D scale = AffineTransform2D::CreateScaling
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59 (texture.GetWidth(), texture.GetHeight());
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60
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61 AffineTransform2D t = AffineTransform2D::Combine(transform, scale);
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62
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63 float m[16];
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64 t.ConvertToOpenGLMatrix(m, canvasWidth, canvasHeight);
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66 texture.Bind(program_->GetUniformLocation("u_texture"));
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67 glUniformMatrix4fv(program_->GetUniformLocation("u_matrix"), 1, GL_FALSE, m);
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68
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69 glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]);
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70 glEnableVertexAttribArray(positionLocation_);
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71 glVertexAttribPointer(positionLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0);
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72
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73 glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]);
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74 glEnableVertexAttribArray(textureLocation_);
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75 glVertexAttribPointer(textureLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0);
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76 }
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77 }
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78
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79 void OpenGLTextureProgram::FinalizeExecution()
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80 {
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81 if (!context_.IsContextLost())
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82 {
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83 glDisableVertexAttribArray(positionLocation_);
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84 glDisableVertexAttribArray(textureLocation_);
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85 }
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86 }
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87
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88 OpenGLTextureProgram::OpenGLTextureProgram(OpenGL::IOpenGLContext& context,
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89 const char* fragmentShader) :
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90 context_(context)
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91 {
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92 static const float POSITIONS[COMPONENTS * COUNT] = {
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93 0, 0,
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94 0, 1,
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95 1, 0,
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96 1, 0,
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97 0, 1,
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98 1, 1
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99 };
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100
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101 if (!context_.IsContextLost())
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102 {
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103 context_.MakeCurrent();
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104
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105 program_.reset(new OpenGL::OpenGLProgram(context_));
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106 program_->CompileShaders(VERTEX_SHADER, fragmentShader);
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107
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108 positionLocation_ = program_->GetAttributeLocation("a_position");
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109 textureLocation_ = program_->GetAttributeLocation("a_texcoord");
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110
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111 glGenBuffers(2, buffers_);
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112
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113 glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]);
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114 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * COMPONENTS * COUNT, POSITIONS, GL_STATIC_DRAW);
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115
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116 glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]);
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117 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * COMPONENTS * COUNT, POSITIONS, GL_STATIC_DRAW);
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118 }
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119 }
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120
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121 OpenGLTextureProgram::~OpenGLTextureProgram()
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122 {
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123 if (!context_.IsContextLost())
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124 {
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125 ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT("OpenGLTextureProgram::~OpenGLTextureProgram() | About to call glDeleteBuffers");
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126 context_.MakeCurrent();
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127 glDeleteBuffers(2, buffers_);
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128 }
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129 }
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130
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131
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132 void OpenGLTextureProgram::Execution::DrawTriangles()
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133 {
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134 if (!that_.context_.IsContextLost())
1091b2adeb5a Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents: 611
diff changeset
135 {
1091b2adeb5a Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents: 611
diff changeset
136 glDrawArrays(GL_TRIANGLES, 0, COUNT);
1091b2adeb5a Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents: 611
diff changeset
137 }
591
b66ced2c43d4 OpenGLTextureProgram
Sebastien Jodogne <s.jodogne@gmail.com>
parents:
diff changeset
138 }
b66ced2c43d4 OpenGLTextureProgram
Sebastien Jodogne <s.jodogne@gmail.com>
parents:
diff changeset
139 }
b66ced2c43d4 OpenGLTextureProgram
Sebastien Jodogne <s.jodogne@gmail.com>
parents:
diff changeset
140 }