annotate OrthancStone/Sources/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h @ 1598:8563ea5d8ae4

relicensing some files, cf. osimis bm26 and chu agreement on 2020-05-20
author Sebastien Jodogne <s.jodogne@gmail.com>
date Mon, 26 Oct 2020 20:49:28 +0100
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Lesser General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Lesser General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Lesser General Public
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18 * License along with this program. If not, see
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19 * <http://www.gnu.org/licenses/>.
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20 **/
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23 #pragma once
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24
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25 #include "CompositorHelper.h"
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26 #include "OpenGLLinesProgram.h"
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29 namespace OrthancStone
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30 {
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31 namespace Internals
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32 {
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33 class OpenGLAdvancedPolylineRenderer : public CompositorHelper::ILayerRenderer
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34 {
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35 private:
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36 OpenGL::IOpenGLContext& context_;
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37 OpenGLLinesProgram& program_;
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38 std::unique_ptr<OpenGLLinesProgram::Data> data_;
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39
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40 void LoadLayer(const PolylineSceneLayer& layer);
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42 public:
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43 OpenGLAdvancedPolylineRenderer(OpenGL::IOpenGLContext& context,
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44 OpenGLLinesProgram& program,
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45 const PolylineSceneLayer& layer);
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46
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47 virtual void Render(const AffineTransform2D& transform,
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48 unsigned int canvasWidth,
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49 unsigned int canvasHeight) ORTHANC_OVERRIDE
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50 {
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51 if (!context_.IsContextLost())
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52 {
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53 program_.Apply(*data_, transform, canvasWidth, canvasHeight, true, true);
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54 }
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55 }
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56
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57 virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE
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58 {
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59 LoadLayer(dynamic_cast<const PolylineSceneLayer&>(layer));
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60 }
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61 };
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62 }
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63 }