annotate Platforms/Wasm/wasm-viewport.ts @ 506:801d2697a1b1 bgo-commands-codegen

Merge with am-touch-events
author Benjamin Golinvaux <bgo@osimis.io>
date Tue, 26 Feb 2019 21:33:16 +0100
parents 7cdb4634846c 3b4df9925db6
children 548eed46f535
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1 import wasmApplicationRunner = require('./wasm-application-runner');
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2 //import stoneFrameworkLoader = require('./stone-framework-loader');
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3
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4 var isPendingRedraw = false;
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5
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6 function ScheduleWebViewportRedraw(cppViewportHandle: any) : void
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7 {
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8 if (!isPendingRedraw) {
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9 isPendingRedraw = true;
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10 console.log('Scheduling a refresh of the viewport, as its content changed');
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11 window.requestAnimationFrame(function() {
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12 isPendingRedraw = false;
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13 WasmViewport.GetFromCppViewport(cppViewportHandle).Redraw();
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14 });
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15 }
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16 }
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17
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18 (<any>window).ScheduleWebViewportRedraw = ScheduleWebViewportRedraw;
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20 declare function UTF8ToString(any): string;
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21
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22 function CreateWasmViewport(htmlCanvasId: string) : any {
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23 var cppViewportHandle = wasmApplicationRunner.CreateCppViewport();
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24 var canvasId = UTF8ToString(htmlCanvasId);
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25 var webViewport = new WasmViewport((<any> window).StoneFrameworkModule, canvasId, cppViewportHandle); // viewports are stored in a static map in WasmViewport -> won't be deleted
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26 webViewport.Initialize();
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27
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28 return cppViewportHandle;
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29 }
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30
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31 (<any>window).CreateWasmViewport = CreateWasmViewport;
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32
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33 // export declare type InitializationCallback = () => void;
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34
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35 // export declare var StoneFrameworkModule : any;
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36
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37 //const ASSETS_FOLDER : string = "assets/lib";
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38 //const WASM_FILENAME : string = "orthanc-framework";
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39
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40 export class WasmViewport {
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41
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42 private static viewportsMapByCppHandle_ : Map<number, WasmViewport> = new Map<number, WasmViewport>(); // key = the C++ handle
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43 private static viewportsMapByCanvasId_ : Map<string, WasmViewport> = new Map<string, WasmViewport>(); // key = the canvasId
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44
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45 private module_ : any;
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46 private canvasId_ : string;
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47 private htmlCanvas_ : HTMLCanvasElement;
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48 private context_ : CanvasRenderingContext2D;
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49 private imageData_ : any = null;
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50 private renderingBuffer_ : any = null;
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51
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52 private touchGestureInProgress_: boolean = false;
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53 private touchCount_: number = 0;
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54 private touchGestureLastCoordinates_: [number, number][] = []; // last x,y coordinates of each touch
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56 private touchZoom_ : any = false;
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57 private touchTranslation_ : any = false;
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58
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59 private ViewportSetSize : Function;
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60 private ViewportRender : Function;
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61 private ViewportMouseDown : Function;
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62 private ViewportMouseMove : Function;
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63 private ViewportMouseUp : Function;
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64 private ViewportMouseEnter : Function;
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65 private ViewportMouseLeave : Function;
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66 private ViewportMouseWheel : Function;
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67 private ViewportKeyPressed : Function;
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68 private ViewportTouchStart : Function;
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69 private ViewportTouchMove : Function;
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70 private ViewportTouchEnd : Function;
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71
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72 private pimpl_ : any; // Private pointer to the underlying WebAssembly C++ object
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73
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74 public constructor(module: any, canvasId: string, cppViewport: any) {
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75
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76 this.pimpl_ = cppViewport;
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77 WasmViewport.viewportsMapByCppHandle_[this.pimpl_] = this;
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78 WasmViewport.viewportsMapByCanvasId_[canvasId] = this;
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79
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80 this.module_ = module;
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81 this.canvasId_ = canvasId;
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82 this.htmlCanvas_ = document.getElementById(this.canvasId_) as HTMLCanvasElement;
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83 if (this.htmlCanvas_ == null) {
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84 console.log("Can not create WasmViewport, did not find the canvas whose id is '", this.canvasId_, "'");
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85 }
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86 this.context_ = this.htmlCanvas_.getContext('2d');
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87
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88 this.ViewportSetSize = this.module_.cwrap('ViewportSetSize', null, [ 'number', 'number', 'number' ]);
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89 this.ViewportRender = this.module_.cwrap('ViewportRender', null, [ 'number', 'number', 'number', 'number' ]);
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90 this.ViewportMouseDown = this.module_.cwrap('ViewportMouseDown', null, [ 'number', 'number', 'number', 'number', 'number' ]);
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91 this.ViewportMouseMove = this.module_.cwrap('ViewportMouseMove', null, [ 'number', 'number', 'number' ]);
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92 this.ViewportMouseUp = this.module_.cwrap('ViewportMouseUp', null, [ 'number' ]);
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93 this.ViewportMouseEnter = this.module_.cwrap('ViewportMouseEnter', null, [ 'number' ]);
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94 this.ViewportMouseLeave = this.module_.cwrap('ViewportMouseLeave', null, [ 'number' ]);
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95 this.ViewportMouseWheel = this.module_.cwrap('ViewportMouseWheel', null, [ 'number', 'number', 'number', 'number', 'number' ]);
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96 this.ViewportKeyPressed = this.module_.cwrap('ViewportKeyPressed', null, [ 'number', 'number', 'string', 'number', 'number' ]);
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97 this.ViewportTouchStart = this.module_.cwrap('ViewportTouchStart', null, [ 'number', 'number', 'number', 'number', 'number', 'number', 'number' ]);
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98 this.ViewportTouchMove = this.module_.cwrap('ViewportTouchMove', null, [ 'number', 'number', 'number', 'number', 'number', 'number', 'number' ]);
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99 this.ViewportTouchEnd = this.module_.cwrap('ViewportTouchEnd', null, [ 'number', 'number', 'number', 'number', 'number', 'number', 'number' ]);
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100 }
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101
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102 public GetCppViewport() : number {
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103 return this.pimpl_;
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104 }
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105
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106 public static GetFromCppViewport(cppViewportHandle: number) : WasmViewport {
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107 if (WasmViewport.viewportsMapByCppHandle_[cppViewportHandle] !== undefined) {
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108 return WasmViewport.viewportsMapByCppHandle_[cppViewportHandle];
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109 }
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110 console.log("WasmViewport not found !");
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111 return undefined;
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112 }
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113
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114 public static GetFromCanvasId(canvasId: string) : WasmViewport {
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115 if (WasmViewport.viewportsMapByCanvasId_[canvasId] !== undefined) {
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116 return WasmViewport.viewportsMapByCanvasId_[canvasId];
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117 }
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118 console.log("WasmViewport not found !");
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119 return undefined;
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120 }
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121
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122 public static ResizeAll() {
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123 for (let canvasId in WasmViewport.viewportsMapByCanvasId_) {
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124 WasmViewport.viewportsMapByCanvasId_[canvasId].Resize();
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125 }
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126 }
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127
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128 public Redraw() {
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129 if (this.imageData_ === null ||
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130 this.renderingBuffer_ === null ||
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131 this.ViewportRender(this.pimpl_,
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132 this.imageData_.width,
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133 this.imageData_.height,
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134 this.renderingBuffer_) == 0) {
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135 console.log('The rendering has failed');
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136 } else {
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137 // Create an accessor to the rendering buffer (i.e. create a
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138 // "window" above the heap of the WASM module), then copy it to
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139 // the ImageData object
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140 this.imageData_.data.set(new Uint8ClampedArray(
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141 this.module_.buffer,
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142 this.renderingBuffer_,
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143 this.imageData_.width * this.imageData_.height * 4));
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144
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145 this.context_.putImageData(this.imageData_, 0, 0);
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146 }
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147 }
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148
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149 public Resize() {
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150 if (this.imageData_ != null &&
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151 (this.imageData_.width != window.innerWidth ||
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152 this.imageData_.height != window.innerHeight)) {
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153 this.imageData_ = null;
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154 }
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155
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156 // width/height is defined by the parent width/height
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157 this.htmlCanvas_.width = this.htmlCanvas_.parentElement.offsetWidth;
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158 this.htmlCanvas_.height = this.htmlCanvas_.parentElement.offsetHeight;
234
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159
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160 console.log("resizing WasmViewport: ", this.htmlCanvas_.width, "x", this.htmlCanvas_.height);
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161
226
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162 if (this.imageData_ === null) {
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163 this.imageData_ = this.context_.getImageData(0, 0, this.htmlCanvas_.width, this.htmlCanvas_.height);
228
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164 this.ViewportSetSize(this.pimpl_, this.htmlCanvas_.width, this.htmlCanvas_.height);
226
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165
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166 if (this.renderingBuffer_ != null) {
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167 this.module_._free(this.renderingBuffer_);
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168 }
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169
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170 this.renderingBuffer_ = this.module_._malloc(this.imageData_.width * this.imageData_.height * 4);
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171 } else {
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172 this.ViewportSetSize(this.pimpl_, this.htmlCanvas_.width, this.htmlCanvas_.height);
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173 }
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174
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175 this.Redraw();
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176 }
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177
231
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178 public Initialize() {
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179
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180 // Force the rendering of the viewport for the first time
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181 this.Resize();
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182
228
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183 var that : WasmViewport = this;
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184 // Register an event listener to call the Resize() function
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185 // each time the window is resized.
228
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186 window.addEventListener('resize', function(event) {
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187 that.Resize();
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188 }, false);
226
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189
227
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190 this.htmlCanvas_.addEventListener('contextmenu', function(event) {
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191 // Prevent right click on the canvas
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192 event.preventDefault();
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193 }, false);
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194
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195 this.htmlCanvas_.addEventListener('mouseleave', function(event) {
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196 that.ViewportMouseLeave(that.pimpl_);
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197 });
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198
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199 this.htmlCanvas_.addEventListener('mouseenter', function(event) {
228
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200 that.ViewportMouseEnter(that.pimpl_);
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201 });
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202
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203 this.htmlCanvas_.addEventListener('mousedown', function(event) {
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204 var x = event.pageX - this.offsetLeft;
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205 var y = event.pageY - this.offsetTop;
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206
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207 that.ViewportMouseDown(that.pimpl_, event.button, x, y, 0 /* TODO detect modifier keys*/);
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208 });
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209
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210 this.htmlCanvas_.addEventListener('mousemove', function(event) {
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211 var x = event.pageX - this.offsetLeft;
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212 var y = event.pageY - this.offsetTop;
228
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213 that.ViewportMouseMove(that.pimpl_, x, y);
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214 });
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215
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216 this.htmlCanvas_.addEventListener('mouseup', function(event) {
228
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217 that.ViewportMouseUp(that.pimpl_);
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218 });
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219
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220 window.addEventListener('keydown', function(event) {
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221 var keyChar = event.key;
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222 var keyCode = event.keyCode
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223 if (keyChar.length == 1) {
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224 keyCode = 0; // maps to OrthancStone::KeyboardKeys_Generic
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225 } else {
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226 keyChar = null;
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227 }
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228 // console.log("key: ", keyCode, keyChar);
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229 that.ViewportKeyPressed(that.pimpl_, keyCode, keyChar, event.shiftKey, event.ctrlKey, event.altKey);
227
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230 });
226
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231
227
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232 this.htmlCanvas_.addEventListener('wheel', function(event) {
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233 var x = event.pageX - this.offsetLeft;
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234 var y = event.pageY - this.offsetTop;
228
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235 that.ViewportMouseWheel(that.pimpl_, event.deltaY, x, y, event.ctrlKey);
227
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236 event.preventDefault();
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237 });
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238
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239 this.htmlCanvas_.addEventListener('touchstart', function(event: TouchEvent) {
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240 // don't propagate events to the whole body (this could zoom the entire page instead of zooming the viewport)
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241 event.preventDefault();
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242 event.stopPropagation();
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243
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244 // TODO: find a way to pass the coordinates as an array between JS and C++
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245 var x0 = 0;
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246 var y0 = 0;
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247 var x1 = 0;
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248 var y1 = 0;
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249 var x2 = 0;
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250 var y2 = 0;
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251 if (event.targetTouches.length > 0) {
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252 x0 = event.targetTouches[0].pageX;
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253 y0 = event.targetTouches[0].pageY;
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254 }
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255 if (event.targetTouches.length > 1) {
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256 x1 = event.targetTouches[1].pageX;
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257 y1 = event.targetTouches[1].pageY;
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258 }
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259 if (event.targetTouches.length > 2) {
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260 x2 = event.targetTouches[2].pageX;
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261 y2 = event.targetTouches[2].pageY;
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262 }
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263
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264 that.ViewportTouchStart(that.pimpl_, event.targetTouches.length, x0, y0, x1, y1, x2, y2);
227
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265 });
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266
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267 this.htmlCanvas_.addEventListener('touchend', function(event) {
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268 // don't propagate events to the whole body (this could zoom the entire page instead of zooming the viewport)
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269 event.preventDefault();
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270 event.stopPropagation();
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271
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272 // TODO: find a way to pass the coordinates as an array between JS and C++
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273 var x0 = 0;
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274 var y0 = 0;
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275 var x1 = 0;
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276 var y1 = 0;
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277 var x2 = 0;
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278 var y2 = 0;
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279 if (event.targetTouches.length > 0) {
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280 x0 = event.targetTouches[0].pageX;
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281 y0 = event.targetTouches[0].pageY;
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282 }
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283 if (event.targetTouches.length > 1) {
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284 x1 = event.targetTouches[1].pageX;
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285 y1 = event.targetTouches[1].pageY;
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286 }
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287 if (event.targetTouches.length > 2) {
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288 x2 = event.targetTouches[2].pageX;
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289 y2 = event.targetTouches[2].pageY;
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290 }
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291
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292 that.ViewportTouchEnd(that.pimpl_, event.targetTouches.length, x0, y0, x1, y1, x2, y2);
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293 });
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294
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295 this.htmlCanvas_.addEventListener('touchmove', function(event: TouchEvent) {
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296
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297 // don't propagate events to the whole body (this could zoom the entire page instead of zooming the viewport)
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298 event.preventDefault();
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299 event.stopPropagation();
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300
457
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301
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302 // TODO: find a way to pass the coordinates as an array between JS and C++
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303 var x0 = 0;
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304 var y0 = 0;
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305 var x1 = 0;
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306 var y1 = 0;
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307 var x2 = 0;
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308 var y2 = 0;
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309 if (event.targetTouches.length > 0) {
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310 x0 = event.targetTouches[0].pageX;
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311 y0 = event.targetTouches[0].pageY;
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312 }
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313 if (event.targetTouches.length > 1) {
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314 x1 = event.targetTouches[1].pageX;
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315 y1 = event.targetTouches[1].pageY;
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316 }
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317 if (event.targetTouches.length > 2) {
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318 x2 = event.targetTouches[2].pageX;
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319 y2 = event.targetTouches[2].pageY;
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320 }
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321
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322 that.ViewportTouchMove(that.pimpl_, event.targetTouches.length, x0, y0, x1, y1, x2, y2);
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323 return;
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324
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325 // if (!that.touchGestureInProgress_) {
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326 // // starting a new gesture
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327 // that.touchCount_ = event.targetTouches.length;
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328 // for (var t = 0; t < event.targetTouches.length; t++) {
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329 // that.touchGestureLastCoordinates_.push([event.targetTouches[t].pageX, event.targetTouches[t].pageY]);
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330 // }
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331 // that.touchGestureInProgress_ = true;
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332 // } else {
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333 // // continuing a gesture
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334 // // TODO: we shall probably forward all touches to the C++ code and let the "interactors/trackers" handle them
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335
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336 // if (that.touchCount_ == 1) { // consider it's a left mouse drag
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337
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338 // }
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339 // }
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340
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341 // TODO: we shall probably forward all touches to the C++ code and let the "interactors/trackers" handle them
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342
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343 if (that.touchTranslation_.length == 2) { //
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344 var t = that.GetTouchTranslation(event);
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345 that.ViewportMouseMove(that.pimpl_, t[0], t[1]);
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346 }
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347 else if (that.touchZoom_.length == 3) {
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348 var z0 = that.touchZoom_;
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349 var z1 = that.GetTouchZoom(event);
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350 that.ViewportMouseMove(that.pimpl_, z0[0], z0[1] - z0[2] + z1[2]);
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351 }
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352 else {
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353 // Realize the gesture event
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354 if (event.targetTouches.length == 1) {
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355 // Exactly one finger inside the canvas => Setup a translation
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356 that.touchTranslation_ = that.GetTouchTranslation(event);
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357 that.ViewportMouseDown(that.pimpl_,
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358 0 /* left button */,
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359 that.touchTranslation_[0],
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360 that.touchTranslation_[1], 0);
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361 } else if (event.targetTouches.length == 2) {
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362 // Exactly 2 fingers inside the canvas => Setup a pinch/zoom
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363 that.touchZoom_ = that.GetTouchZoom(event);
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364 var z0 = that.touchZoom_;
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365 that.ViewportMouseDown(that.pimpl_,
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366 2 /* right button */,
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367 z0[0],
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368 z0[1], 0);
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369 }
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370 }
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371 });
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372 }
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373
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374 public ResetTouch() {
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375 if (this.touchTranslation_ ||
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376 this.touchZoom_) {
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377 this.ViewportMouseUp(this.pimpl_);
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378 }
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379
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380 this.touchTranslation_ = false;
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381 this.touchZoom_ = false;
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382
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383 // this.touchGestureInProgress_ = false;
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384 // this.touchCount_ = 0;
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385 // this.touchGestureLastCoordinates_ = [];
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386 }
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387
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388 public GetTouchTranslation(event) {
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389 var touch = event.targetTouches[0];
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390 return [
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391 touch.pageX,
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392 touch.pageY
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393 ];
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394 }
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395
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396 public GetTouchZoom(event) {
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397 var touch1 = event.targetTouches[0];
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398 var touch2 = event.targetTouches[1];
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399 var dx = (touch1.pageX - touch2.pageX);
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400 var dy = (touch1.pageY - touch2.pageY);
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401 var d = Math.sqrt(dx * dx + dy * dy);
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402 return [
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403 (touch1.pageX + touch2.pageX) / 2.0,
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404 (touch1.pageY + touch2.pageY) / 2.0,
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405 d
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406 ];
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407 }
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408
227
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409 }
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410
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411