annotate Platforms/Wasm/wasm-viewport.ts @ 457:3b4df9925db6 am-touch-events

added support for 'touch' in mouse trackers. This is still a bit hacky and we need to refactor it to make it clean. Thanks to that, Pan and zoom are available together with 2 touches
author Alain Mazy <alain@mazy.be>
date Thu, 24 Jan 2019 16:42:27 +0100
parents 50229f6eb4cd
children 801d2697a1b1
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1 var isPendingRedraw = false;
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2
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3 function ScheduleWebViewportRedraw(cppViewportHandle: any) : void
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4 {
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5 if (!isPendingRedraw) {
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6 isPendingRedraw = true;
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7 console.log('Scheduling a refresh of the viewport, as its content changed');
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8 window.requestAnimationFrame(function() {
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9 isPendingRedraw = false;
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10 Stone.WasmViewport.GetFromCppViewport(cppViewportHandle).Redraw();
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11 });
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12 }
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13 }
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15 declare function UTF8ToString(any): string;
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16
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17 function CreateWasmViewport(htmlCanvasId: string) : any {
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18 var cppViewportHandle = CreateCppViewport();
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19 var canvasId = UTF8ToString(htmlCanvasId);
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20 var webViewport = new Stone.WasmViewport(StoneFrameworkModule, canvasId, cppViewportHandle); // viewports are stored in a static map in WasmViewport -> won't be deleted
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21 webViewport.Initialize();
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22
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23 return cppViewportHandle;
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24 }
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26 module Stone {
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27
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28 // export declare type InitializationCallback = () => void;
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29
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30 // export declare var StoneFrameworkModule : any;
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31
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32 //const ASSETS_FOLDER : string = "assets/lib";
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33 //const WASM_FILENAME : string = "orthanc-framework";
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34
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35 export class WasmViewport {
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36
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37 private static viewportsMapByCppHandle_ : Map<number, WasmViewport> = new Map<number, WasmViewport>(); // key = the C++ handle
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38 private static viewportsMapByCanvasId_ : Map<string, WasmViewport> = new Map<string, WasmViewport>(); // key = the canvasId
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40 private module_ : any;
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41 private canvasId_ : string;
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42 private htmlCanvas_ : HTMLCanvasElement;
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43 private context_ : CanvasRenderingContext2D;
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44 private imageData_ : any = null;
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45 private renderingBuffer_ : any = null;
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46
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47 private touchGestureInProgress_: boolean = false;
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48 private touchCount_: number = 0;
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49 private touchGestureLastCoordinates_: [number, number][] = []; // last x,y coordinates of each touch
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51 private touchZoom_ : any = false;
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52 private touchTranslation_ : any = false;
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53
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54 private ViewportSetSize : Function;
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55 private ViewportRender : Function;
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56 private ViewportMouseDown : Function;
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57 private ViewportMouseMove : Function;
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58 private ViewportMouseUp : Function;
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59 private ViewportMouseEnter : Function;
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60 private ViewportMouseLeave : Function;
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61 private ViewportMouseWheel : Function;
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62 private ViewportKeyPressed : Function;
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63 private ViewportTouchStart : Function;
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64 private ViewportTouchMove : Function;
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65 private ViewportTouchEnd : Function;
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66
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67 private pimpl_ : any; // Private pointer to the underlying WebAssembly C++ object
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68
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69 public constructor(module: any, canvasId: string, cppViewport: any) {
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70
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71 this.pimpl_ = cppViewport;
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72 WasmViewport.viewportsMapByCppHandle_[this.pimpl_] = this;
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73 WasmViewport.viewportsMapByCanvasId_[canvasId] = this;
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74
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75 this.module_ = module;
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76 this.canvasId_ = canvasId;
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77 this.htmlCanvas_ = document.getElementById(this.canvasId_) as HTMLCanvasElement;
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78 if (this.htmlCanvas_ == null) {
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79 console.log("Can not create WasmViewport, did not find the canvas whose id is '", this.canvasId_, "'");
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80 }
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81 this.context_ = this.htmlCanvas_.getContext('2d');
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82
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83 this.ViewportSetSize = this.module_.cwrap('ViewportSetSize', null, [ 'number', 'number', 'number' ]);
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84 this.ViewportRender = this.module_.cwrap('ViewportRender', null, [ 'number', 'number', 'number', 'number' ]);
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85 this.ViewportMouseDown = this.module_.cwrap('ViewportMouseDown', null, [ 'number', 'number', 'number', 'number', 'number' ]);
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86 this.ViewportMouseMove = this.module_.cwrap('ViewportMouseMove', null, [ 'number', 'number', 'number' ]);
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87 this.ViewportMouseUp = this.module_.cwrap('ViewportMouseUp', null, [ 'number' ]);
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88 this.ViewportMouseEnter = this.module_.cwrap('ViewportMouseEnter', null, [ 'number' ]);
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89 this.ViewportMouseLeave = this.module_.cwrap('ViewportMouseLeave', null, [ 'number' ]);
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90 this.ViewportMouseWheel = this.module_.cwrap('ViewportMouseWheel', null, [ 'number', 'number', 'number', 'number', 'number' ]);
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91 this.ViewportKeyPressed = this.module_.cwrap('ViewportKeyPressed', null, [ 'number', 'number', 'string', 'number', 'number' ]);
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92 this.ViewportTouchStart = this.module_.cwrap('ViewportTouchStart', null, [ 'number', 'number', 'number', 'number', 'number', 'number', 'number' ]);
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93 this.ViewportTouchMove = this.module_.cwrap('ViewportTouchMove', null, [ 'number', 'number', 'number', 'number', 'number', 'number', 'number' ]);
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94 this.ViewportTouchEnd = this.module_.cwrap('ViewportTouchEnd', null, [ 'number', 'number', 'number', 'number', 'number', 'number', 'number' ]);
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95 }
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96
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97 public GetCppViewport() : number {
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98 return this.pimpl_;
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99 }
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101 public static GetFromCppViewport(cppViewportHandle: number) : WasmViewport {
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102 if (WasmViewport.viewportsMapByCppHandle_[cppViewportHandle] !== undefined) {
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103 return WasmViewport.viewportsMapByCppHandle_[cppViewportHandle];
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104 }
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105 console.log("WasmViewport not found !");
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106 return undefined;
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107 }
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108
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109 public static GetFromCanvasId(canvasId: string) : WasmViewport {
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110 if (WasmViewport.viewportsMapByCanvasId_[canvasId] !== undefined) {
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111 return WasmViewport.viewportsMapByCanvasId_[canvasId];
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112 }
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113 console.log("WasmViewport not found !");
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114 return undefined;
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115 }
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116
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117 public static ResizeAll() {
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118 for (let canvasId in WasmViewport.viewportsMapByCanvasId_) {
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119 WasmViewport.viewportsMapByCanvasId_[canvasId].Resize();
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120 }
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121 }
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122
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123 public Redraw() {
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124 if (this.imageData_ === null ||
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125 this.renderingBuffer_ === null ||
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126 this.ViewportRender(this.pimpl_,
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127 this.imageData_.width,
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128 this.imageData_.height,
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129 this.renderingBuffer_) == 0) {
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130 console.log('The rendering has failed');
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131 } else {
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132 // Create an accessor to the rendering buffer (i.e. create a
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133 // "window" above the heap of the WASM module), then copy it to
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134 // the ImageData object
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135 this.imageData_.data.set(new Uint8ClampedArray(
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136 this.module_.buffer,
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137 this.renderingBuffer_,
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138 this.imageData_.width * this.imageData_.height * 4));
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139
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140 this.context_.putImageData(this.imageData_, 0, 0);
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141 }
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142 }
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143
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144 public Resize() {
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145 if (this.imageData_ != null &&
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146 (this.imageData_.width != window.innerWidth ||
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147 this.imageData_.height != window.innerHeight)) {
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148 this.imageData_ = null;
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149 }
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150
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151 // width/height is defined by the parent width/height
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152 this.htmlCanvas_.width = this.htmlCanvas_.parentElement.offsetWidth;
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153 this.htmlCanvas_.height = this.htmlCanvas_.parentElement.offsetHeight;
234
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154
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155 console.log("resizing WasmViewport: ", this.htmlCanvas_.width, "x", this.htmlCanvas_.height);
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156
226
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157 if (this.imageData_ === null) {
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158 this.imageData_ = this.context_.getImageData(0, 0, this.htmlCanvas_.width, this.htmlCanvas_.height);
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159 this.ViewportSetSize(this.pimpl_, this.htmlCanvas_.width, this.htmlCanvas_.height);
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160
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161 if (this.renderingBuffer_ != null) {
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162 this.module_._free(this.renderingBuffer_);
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163 }
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164
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165 this.renderingBuffer_ = this.module_._malloc(this.imageData_.width * this.imageData_.height * 4);
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166 } else {
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167 this.ViewportSetSize(this.pimpl_, this.htmlCanvas_.width, this.htmlCanvas_.height);
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168 }
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169
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170 this.Redraw();
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171 }
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172
231
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173 public Initialize() {
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174
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175 // Force the rendering of the viewport for the first time
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176 this.Resize();
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177
228
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178 var that : WasmViewport = this;
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179 // Register an event listener to call the Resize() function
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180 // each time the window is resized.
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181 window.addEventListener('resize', function(event) {
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182 that.Resize();
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183 }, false);
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184
227
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185 this.htmlCanvas_.addEventListener('contextmenu', function(event) {
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186 // Prevent right click on the canvas
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187 event.preventDefault();
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188 }, false);
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189
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190 this.htmlCanvas_.addEventListener('mouseleave', function(event) {
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191 that.ViewportMouseLeave(that.pimpl_);
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192 });
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193
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194 this.htmlCanvas_.addEventListener('mouseenter', function(event) {
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195 that.ViewportMouseEnter(that.pimpl_);
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196 });
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197
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198 this.htmlCanvas_.addEventListener('mousedown', function(event) {
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199 var x = event.pageX - this.offsetLeft;
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200 var y = event.pageY - this.offsetTop;
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201
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202 that.ViewportMouseDown(that.pimpl_, event.button, x, y, 0 /* TODO detect modifier keys*/);
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203 });
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204
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205 this.htmlCanvas_.addEventListener('mousemove', function(event) {
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206 var x = event.pageX - this.offsetLeft;
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207 var y = event.pageY - this.offsetTop;
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208 that.ViewportMouseMove(that.pimpl_, x, y);
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209 });
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210
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211 this.htmlCanvas_.addEventListener('mouseup', function(event) {
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212 that.ViewportMouseUp(that.pimpl_);
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213 });
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214
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215 window.addEventListener('keydown', function(event) {
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216 var keyChar = event.key;
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217 var keyCode = event.keyCode
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218 if (keyChar.length == 1) {
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219 keyCode = 0; // maps to OrthancStone::KeyboardKeys_Generic
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220 } else {
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221 keyChar = null;
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222 }
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223 // console.log("key: ", keyCode, keyChar);
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224 that.ViewportKeyPressed(that.pimpl_, keyCode, keyChar, event.shiftKey, event.ctrlKey, event.altKey);
227
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225 });
226
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226
227
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227 this.htmlCanvas_.addEventListener('wheel', function(event) {
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228 var x = event.pageX - this.offsetLeft;
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229 var y = event.pageY - this.offsetTop;
228
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230 that.ViewportMouseWheel(that.pimpl_, event.deltaY, x, y, event.ctrlKey);
227
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231 event.preventDefault();
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232 });
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233
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234 this.htmlCanvas_.addEventListener('touchstart', function(event: TouchEvent) {
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235 // don't propagate events to the whole body (this could zoom the entire page instead of zooming the viewport)
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236 event.preventDefault();
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237 event.stopPropagation();
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238
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239 // TODO: find a way to pass the coordinates as an array between JS and C++
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240 var x0 = 0;
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241 var y0 = 0;
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242 var x1 = 0;
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243 var y1 = 0;
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244 var x2 = 0;
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245 var y2 = 0;
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246 if (event.targetTouches.length > 0) {
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247 x0 = event.targetTouches[0].pageX;
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248 y0 = event.targetTouches[0].pageY;
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249 }
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250 if (event.targetTouches.length > 1) {
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251 x1 = event.targetTouches[1].pageX;
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252 y1 = event.targetTouches[1].pageY;
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253 }
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254 if (event.targetTouches.length > 2) {
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255 x2 = event.targetTouches[2].pageX;
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256 y2 = event.targetTouches[2].pageY;
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257 }
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258
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259 that.ViewportTouchStart(that.pimpl_, event.targetTouches.length, x0, y0, x1, y1, x2, y2);
227
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260 });
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261
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262 this.htmlCanvas_.addEventListener('touchend', function(event) {
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263 // don't propagate events to the whole body (this could zoom the entire page instead of zooming the viewport)
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264 event.preventDefault();
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265 event.stopPropagation();
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266
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267 // TODO: find a way to pass the coordinates as an array between JS and C++
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268 var x0 = 0;
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269 var y0 = 0;
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270 var x1 = 0;
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271 var y1 = 0;
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272 var x2 = 0;
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273 var y2 = 0;
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274 if (event.targetTouches.length > 0) {
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275 x0 = event.targetTouches[0].pageX;
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276 y0 = event.targetTouches[0].pageY;
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277 }
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278 if (event.targetTouches.length > 1) {
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279 x1 = event.targetTouches[1].pageX;
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280 y1 = event.targetTouches[1].pageY;
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281 }
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282 if (event.targetTouches.length > 2) {
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283 x2 = event.targetTouches[2].pageX;
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284 y2 = event.targetTouches[2].pageY;
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285 }
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286
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287 that.ViewportTouchEnd(that.pimpl_, event.targetTouches.length, x0, y0, x1, y1, x2, y2);
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288 });
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289
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290 this.htmlCanvas_.addEventListener('touchmove', function(event: TouchEvent) {
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291
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292 // don't propagate events to the whole body (this could zoom the entire page instead of zooming the viewport)
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293 event.preventDefault();
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294 event.stopPropagation();
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295
457
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296
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297 // TODO: find a way to pass the coordinates as an array between JS and C++
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298 var x0 = 0;
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299 var y0 = 0;
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300 var x1 = 0;
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301 var y1 = 0;
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302 var x2 = 0;
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303 var y2 = 0;
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304 if (event.targetTouches.length > 0) {
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305 x0 = event.targetTouches[0].pageX;
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306 y0 = event.targetTouches[0].pageY;
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307 }
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308 if (event.targetTouches.length > 1) {
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309 x1 = event.targetTouches[1].pageX;
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310 y1 = event.targetTouches[1].pageY;
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311 }
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312 if (event.targetTouches.length > 2) {
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313 x2 = event.targetTouches[2].pageX;
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314 y2 = event.targetTouches[2].pageY;
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315 }
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316
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317 that.ViewportTouchMove(that.pimpl_, event.targetTouches.length, x0, y0, x1, y1, x2, y2);
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318 return;
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319
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320 // if (!that.touchGestureInProgress_) {
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321 // // starting a new gesture
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322 // that.touchCount_ = event.targetTouches.length;
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323 // for (var t = 0; t < event.targetTouches.length; t++) {
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324 // that.touchGestureLastCoordinates_.push([event.targetTouches[t].pageX, event.targetTouches[t].pageY]);
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325 // }
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326 // that.touchGestureInProgress_ = true;
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327 // } else {
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328 // // continuing a gesture
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329 // // TODO: we shall probably forward all touches to the C++ code and let the "interactors/trackers" handle them
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330
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331 // if (that.touchCount_ == 1) { // consider it's a left mouse drag
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332
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333 // }
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334 // }
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335
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336 // TODO: we shall probably forward all touches to the C++ code and let the "interactors/trackers" handle them
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337
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338 if (that.touchTranslation_.length == 2) { //
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339 var t = that.GetTouchTranslation(event);
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340 that.ViewportMouseMove(that.pimpl_, t[0], t[1]);
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341 }
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342 else if (that.touchZoom_.length == 3) {
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343 var z0 = that.touchZoom_;
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344 var z1 = that.GetTouchZoom(event);
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345 that.ViewportMouseMove(that.pimpl_, z0[0], z0[1] - z0[2] + z1[2]);
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346 }
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347 else {
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348 // Realize the gesture event
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349 if (event.targetTouches.length == 1) {
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350 // Exactly one finger inside the canvas => Setup a translation
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351 that.touchTranslation_ = that.GetTouchTranslation(event);
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352 that.ViewportMouseDown(that.pimpl_,
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353 0 /* left button */,
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354 that.touchTranslation_[0],
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355 that.touchTranslation_[1], 0);
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356 } else if (event.targetTouches.length == 2) {
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357 // Exactly 2 fingers inside the canvas => Setup a pinch/zoom
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358 that.touchZoom_ = that.GetTouchZoom(event);
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359 var z0 = that.touchZoom_;
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360 that.ViewportMouseDown(that.pimpl_,
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361 2 /* right button */,
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362 z0[0],
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363 z0[1], 0);
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364 }
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365 }
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366 });
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367 }
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368
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369 public ResetTouch() {
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370 if (this.touchTranslation_ ||
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371 this.touchZoom_) {
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372 this.ViewportMouseUp(this.pimpl_);
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373 }
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374
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375 this.touchTranslation_ = false;
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376 this.touchZoom_ = false;
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377
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378 // this.touchGestureInProgress_ = false;
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379 // this.touchCount_ = 0;
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380 // this.touchGestureLastCoordinates_ = [];
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381 }
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382
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383 public GetTouchTranslation(event) {
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384 var touch = event.targetTouches[0];
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385 return [
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386 touch.pageX,
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387 touch.pageY
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388 ];
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389 }
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390
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391 public GetTouchZoom(event) {
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392 var touch1 = event.targetTouches[0];
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393 var touch2 = event.targetTouches[1];
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394 var dx = (touch1.pageX - touch2.pageX);
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395 var dy = (touch1.pageY - touch2.pageY);
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396 var d = Math.sqrt(dx * dx + dy * dy);
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397 return [
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398 (touch1.pageX + touch2.pageX) / 2.0,
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399 (touch1.pageY + touch2.pageY) / 2.0,
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400 d
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401 ];
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402 }
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403
227
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404 }
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405 }
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406