Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Toolbox/CoordinateSystem3D.h @ 2069:5956d7357098 deep-learning
macro ORTHANC_HAS_WASM_SIMD has to be manually defined
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 19 May 2023 17:00:17 +0200 |
parents | cbf54cd28d59 |
children | 07964689cb0b |
rev | line source |
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0 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
0 | 7 * |
8 * This program is free software: you can redistribute it and/or | |
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9 * modify it under the terms of the GNU Lesser General Public License |
47 | 10 * as published by the Free Software Foundation, either version 3 of |
11 * the License, or (at your option) any later version. | |
0 | 12 * |
13 * This program is distributed in the hope that it will be useful, but | |
14 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
0 | 21 **/ |
22 | |
23 | |
24 #pragma once | |
25 | |
1504 | 26 #include "../Scene2D/ScenePoint2D.h" |
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27 #include "LinearAlgebra.h" |
1504 | 28 #include "OrthancDatasets/IDicomDataset.h" |
0 | 29 |
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30 #include <iosfwd> |
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31 |
0 | 32 namespace OrthancStone |
33 { | |
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34 // Geometry of a 3D plane |
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35 class CoordinateSystem3D |
0 | 36 { |
37 private: | |
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38 bool valid_; |
0 | 39 Vector origin_; |
40 Vector normal_; | |
41 Vector axisX_; | |
42 Vector axisY_; | |
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43 double d_; |
0 | 44 |
45 void CheckAndComputeNormal(); | |
46 | |
47 void Setup(const std::string& imagePositionPatient, | |
48 const std::string& imageOrientationPatient); | |
49 | |
50 void SetupCanonical(); | |
51 | |
157
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52 double GetOffset() const; |
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53 |
0 | 54 public: |
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55 CoordinateSystem3D() |
0 | 56 { |
57 SetupCanonical(); | |
58 } | |
59 | |
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60 friend std::ostream& operator<< (std::ostream& s, const CoordinateSystem3D& that); |
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61 |
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62 CoordinateSystem3D(const Vector& origin, |
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63 const Vector& axisX, |
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64 const Vector& axisY); |
0 | 65 |
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66 CoordinateSystem3D(const std::string& imagePositionPatient, |
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67 const std::string& imageOrientationPatient) |
0 | 68 { |
69 Setup(imagePositionPatient, imageOrientationPatient); | |
70 } | |
71 | |
1571 | 72 explicit CoordinateSystem3D(const IDicomDataset& dicom); |
73 | |
74 explicit CoordinateSystem3D(const Orthanc::DicomMap& dicom); | |
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75 |
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76 bool IsValid() const |
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77 { |
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78 return valid_; |
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79 } |
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80 |
0 | 81 const Vector& GetNormal() const |
82 { | |
83 return normal_; | |
84 } | |
85 | |
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86 const Vector& GetOrigin() const // This is the "Image Position Patient" tag |
0 | 87 { |
88 return origin_; | |
89 } | |
90 | |
91 const Vector& GetAxisX() const | |
92 { | |
93 return axisX_; | |
94 } | |
95 | |
96 const Vector& GetAxisY() const | |
97 { | |
98 return axisY_; | |
99 } | |
100 | |
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101 void SetOrigin(const Vector& origin); |
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102 |
0 | 103 Vector MapSliceToWorldCoordinates(double x, |
104 double y) const; | |
105 | |
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106 Vector MapSliceToWorldCoordinates(const ScenePoint2D& p) const |
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107 { |
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108 return MapSliceToWorldCoordinates(p.GetX(), p.GetY()); |
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109 } |
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110 |
0 | 111 double ProjectAlongNormal(const Vector& point) const; |
112 | |
113 void ProjectPoint(double& offsetX, | |
114 double& offsetY, | |
115 const Vector& point) const; | |
151
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116 |
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117 ScenePoint2D ProjectPoint(const Vector& point) const |
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118 { |
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119 double x, y; |
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120 ProjectPoint(x, y, point); |
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121 return ScenePoint2D(x, y); |
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122 } |
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123 |
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124 /* |
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125 Alternated faster implementation (untested yet) |
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126 */ |
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127 void ProjectPoint2(double& offsetX, |
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128 double& offsetY, |
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129 const Vector& point) const; |
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130 |
152 | 131 bool IntersectSegment(Vector& p, |
151
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132 const Vector& edgeFrom, |
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133 const Vector& edgeTo) const; |
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134 |
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135 bool IntersectLine(Vector& p, |
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136 const Vector& origin, |
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137 const Vector& direction) const; |
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138 |
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139 // Point-to-plane distance |
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140 double ComputeDistance(const Vector& p) const; |
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141 |
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142 // Returns "false" is the two planes are not parallel |
757 | 143 static bool ComputeDistance(double& distance, |
144 const CoordinateSystem3D& a, | |
145 const CoordinateSystem3D& b); | |
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146 |
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147 // Normalize a cutting plane so that the origin (0,0,0) of the 3D |
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148 // world is mapped to the origin of its (x,y) coordinate system |
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149 static CoordinateSystem3D NormalizeCuttingPlane(const CoordinateSystem3D& plane); |
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150 |
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151 // Construct one possible coordinate system from the general form |
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152 // of the equation of a plane "a*x+b*y+c*z+d=0". Note that the |
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153 // axes are not determined in this case, and so they are chosen |
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154 // arbitrarily. |
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155 static CoordinateSystem3D CreateFromPlaneGeneralForm(double a, |
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156 double b, |
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157 double c, |
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158 double d); |
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159 |
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160 static CoordinateSystem3D CreateFromThreePoints(const Vector& a, |
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161 const Vector& b, |
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162 const Vector& c); |
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163 |
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164 void GetOrientationMarkers(std::string& top /* out */, |
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165 std::string& bottom /* out */, |
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166 std::string& left /* out */, |
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167 std::string& right /* out */) const; |
0 | 168 }; |
169 } |