Mercurial > hg > orthanc-stone
annotate Framework/OpenGL/OpenGLProgram.cpp @ 590:5430bcffba57
FloatTextureSceneLayer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 26 Apr 2019 11:33:57 +0200 |
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rev | line source |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium |
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6 * |
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7 * This program is free software: you can redistribute it and/or |
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8 * modify it under the terms of the GNU Affero General Public License |
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9 * as published by the Free Software Foundation, either version 3 of |
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10 * the License, or (at your option) any later version. |
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11 * |
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12 * This program is distributed in the hope that it will be useful, but |
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Affero General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Affero General Public License |
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 **/ |
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20 |
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21 |
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22 #include "OpenGLProgram.h" |
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23 |
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24 #include "OpenGLShader.h" |
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25 |
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26 #include <Core/OrthancException.h> |
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27 |
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28 |
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29 namespace OrthancStone |
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30 { |
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31 namespace OpenGL |
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32 { |
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33 OpenGLProgram::OpenGLProgram() |
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34 { |
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35 program_ = glCreateProgram(); |
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36 if (program_ == 0) |
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37 { |
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38 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError, |
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39 "Cannot create an OpenGL program"); |
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40 } |
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41 } |
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42 |
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43 |
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44 OpenGLProgram::~OpenGLProgram() |
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45 { |
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46 assert(program_ != 0); |
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47 glDeleteProgram(program_); |
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48 } |
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49 |
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50 |
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51 void OpenGLProgram::Use() |
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52 { |
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53 glUseProgram(program_); |
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54 } |
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55 |
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56 |
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57 void OpenGLProgram::CompileShaders(const std::string& vertexCode, |
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58 const std::string& fragmentCode) |
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59 { |
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60 assert(program_ != 0); |
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61 |
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62 OpenGLShader vertexShader(GL_VERTEX_SHADER, vertexCode); |
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63 OpenGLShader fragmentShader(GL_FRAGMENT_SHADER, fragmentCode); |
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64 |
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65 glAttachShader(program_, vertexShader.Release()); |
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66 glAttachShader(program_, fragmentShader.Release()); |
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67 glLinkProgram(program_); |
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68 glValidateProgram(program_); |
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69 } |
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70 |
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71 |
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72 GLint OpenGLProgram::GetUniformLocation(const std::string& name) |
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73 { |
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74 GLint location = glGetUniformLocation(program_, name.c_str()); |
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75 |
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76 if (location == -1) |
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77 { |
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78 throw Orthanc::OrthancException(Orthanc::ErrorCode_InexistentItem, |
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79 "Inexistent uniform variable in shader: " + name); |
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80 } |
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81 else |
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82 { |
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83 return location; |
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84 } |
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85 } |
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86 |
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87 |
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88 GLint OpenGLProgram::GetAttributeLocation(const std::string& name) |
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89 { |
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90 GLint location = glGetAttribLocation(program_, name.c_str()); |
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91 |
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92 if (location == -1) |
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93 { |
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94 throw Orthanc::OrthancException(Orthanc::ErrorCode_InexistentItem, |
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95 "Inexistent attribute in shader: " + name); |
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96 } |
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97 else |
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98 { |
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99 return location; |
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100 } |
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101 } |
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102 } |
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103 } |