diff Framework/OpenGL/OpenGLProgram.cpp @ 579:fadacfbf5538

OpenGL programs and textures
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 19 Apr 2019 16:06:45 +0200
parents
children 1091b2adeb5a
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Framework/OpenGL/OpenGLProgram.cpp	Fri Apr 19 16:06:45 2019 +0200
@@ -0,0 +1,103 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2019 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#include "OpenGLProgram.h"
+
+#include "OpenGLShader.h"
+
+#include <Core/OrthancException.h>
+
+
+namespace OrthancStone
+{
+  namespace OpenGL
+  {
+    OpenGLProgram::OpenGLProgram()
+    {
+      program_ = glCreateProgram();
+      if (program_ == 0)
+      {
+        throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError,
+                                        "Cannot create an OpenGL program");
+      }
+    }
+
+
+    OpenGLProgram::~OpenGLProgram()
+    {
+      assert(program_ != 0);
+      glDeleteProgram(program_);
+    }
+
+
+    void OpenGLProgram::Use()
+    {
+      glUseProgram(program_);
+    }
+
+    
+    void OpenGLProgram::CompileShaders(const std::string& vertexCode,
+                                       const std::string& fragmentCode)
+    {
+      assert(program_ != 0);
+
+      OpenGLShader vertexShader(GL_VERTEX_SHADER, vertexCode);
+      OpenGLShader fragmentShader(GL_FRAGMENT_SHADER, fragmentCode);
+
+      glAttachShader(program_, vertexShader.Release());
+      glAttachShader(program_, fragmentShader.Release());
+      glLinkProgram(program_);
+      glValidateProgram(program_);
+    }
+
+
+    GLint OpenGLProgram::GetUniformLocation(const std::string& name)
+    { 
+      GLint location = glGetUniformLocation(program_, name.c_str());
+
+      if (location == -1)
+      {
+        throw Orthanc::OrthancException(Orthanc::ErrorCode_InexistentItem,
+                                        "Inexistent uniform variable in shader: " + name);
+      }
+      else
+      {
+        return location;
+      }
+    }
+
+    
+    GLint OpenGLProgram::GetAttributeLocation(const std::string& name)
+    { 
+      GLint location = glGetAttribLocation(program_, name.c_str());
+
+      if (location == -1)
+      {
+        throw Orthanc::OrthancException(Orthanc::ErrorCode_InexistentItem,
+                                        "Inexistent attribute in shader: " + name);
+      }
+      else
+      {
+        return location;
+      }
+    }
+  }
+}