annotate OrthancStone/Sources/Scene2D/Internals/CairoFloatTextureRenderer.cpp @ 1640:52b8b96cb55f

cleaning namespaces
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 10 Nov 2020 16:55:22 +0100
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Lesser General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Lesser General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Lesser General Public
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18 * License along with this program. If not, see
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19 * <http://www.gnu.org/licenses/>.
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20 **/
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21
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23 #include "CairoFloatTextureRenderer.h"
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24
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25 #include "CairoColorTextureRenderer.h"
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26 #include "../FloatTextureSceneLayer.h"
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28 namespace OrthancStone
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29 {
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30 namespace Internals
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31 {
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32 void CairoFloatTextureRenderer::Update(const ISceneLayer& layer)
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33 {
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34 const FloatTextureSceneLayer& l = dynamic_cast<const FloatTextureSceneLayer&>(layer);
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35
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36 textureTransform_ = l.GetTransform();
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37 isLinearInterpolation_ = l.IsLinearInterpolation();
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38
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39 float windowCenter, windowWidth;
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40 l.GetWindowing(windowCenter, windowWidth);
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41
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42 const float a = windowCenter - windowWidth / 2.0f;
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43 const float slope = 256.0f / windowWidth;
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44
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45 const Orthanc::ImageAccessor& source = l.GetTexture();
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46 const unsigned int width = source.GetWidth();
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47 const unsigned int height = source.GetHeight();
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48 texture_.SetSize(width, height, false);
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49
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50 Orthanc::ImageAccessor target;
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51 texture_.GetWriteableAccessor(target);
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52
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53 assert(source.GetFormat() == Orthanc::PixelFormat_Float32 &&
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54 target.GetFormat() == Orthanc::PixelFormat_BGRA32 &&
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55 sizeof(float) == 4);
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56
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57 static const float LOG_NORMALIZATION = 255.0f / log(1.0f + 255.0f);
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58
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59 for (unsigned int y = 0; y < height; y++)
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60 {
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61 const float* p = reinterpret_cast<const float*>(source.GetConstRow(y));
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62 uint8_t* q = reinterpret_cast<uint8_t*>(target.GetRow(y));
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63
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64 for (unsigned int x = 0; x < width; x++)
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65 {
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66 float v = (*p - a) * slope;
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67 if (v <= 0)
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68 {
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69 v = 0;
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70 }
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71 else if (v >= 255)
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72 {
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73 v = 255;
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74 }
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75
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76 if (l.IsApplyLog())
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77 {
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78 // https://theailearner.com/2019/01/01/log-transformation/
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79 v = LOG_NORMALIZATION * log(1.0f + static_cast<float>(v));
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80 }
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81
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82 assert(v >= 0.0f && v <= 255.0f);
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83
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84 uint8_t vv = static_cast<uint8_t>(v);
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85
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86 if (l.IsInverted())
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87 {
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88 vv = 255 - vv;
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89 }
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90
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91 q[0] = vv;
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92 q[1] = vv;
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93 q[2] = vv;
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95 p++;
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96 q += 4;
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97 }
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98 }
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99 }
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100
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101
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102 void CairoFloatTextureRenderer::Render(const AffineTransform2D& transform,
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103 unsigned int canvasWidth,
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104 unsigned int canvasHeight)
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105 {
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106 CairoColorTextureRenderer::RenderColorTexture(target_, transform, texture_,
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107 textureTransform_, isLinearInterpolation_);
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108 }
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109 }
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110 }