Mercurial > hg > orthanc-stone
annotate Framework/Scene2D/FloatTextureSceneLayer.h @ 769:4ba8892870a2
improved interface for lookup tables
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 23 May 2019 20:37:19 +0200 |
parents | ea8322566596 |
children | b8dfd966b5f4 |
rev | line source |
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590 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
24 #include "TextureBaseSceneLayer.h" | |
25 | |
26 namespace OrthancStone | |
27 { | |
28 class FloatTextureSceneLayer : public TextureBaseSceneLayer | |
29 { | |
30 private: | |
31 ImageWindowing windowing_; | |
32 float customCenter_; | |
33 float customWidth_; | |
34 | |
35 public: | |
769
4ba8892870a2
improved interface for lookup tables
Sebastien Jodogne <s.jodogne@gmail.com>
parents:
631
diff
changeset
|
36 // The pixel format must be convertible to "Float32" |
590 | 37 FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture); |
38 | |
39 void SetWindowing(ImageWindowing windowing); | |
40 | |
41 void SetCustomWindowing(float customCenter, | |
42 float customWidth); | |
43 | |
44 void GetWindowing(float& targetCenter, | |
45 float& targetWidth) const; | |
46 | |
47 ImageWindowing GetWindowingType() const | |
48 { | |
49 return windowing_; | |
50 } | |
51 | |
52 void FitRange(); | |
53 | |
54 virtual ISceneLayer* Clone() const; | |
55 | |
56 virtual Type GetType() const | |
57 { | |
58 return Type_FloatTexture; | |
59 } | |
60 }; | |
61 } |