annotate Framework/Scene2D/LookupTableStyleConfigurator.h @ 925:4639d0bf6390

Added support for Grayscale16 in the multiframe loader (Victor)
author Benjamin Golinvaux <bgo@osimis.io>
date Mon, 22 Jul 2019 16:00:03 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21
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22 #pragma once
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23
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24 #include "ILayerStyleConfigurator.h"
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25
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26 #include <EmbeddedResources.h>
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27
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28 namespace OrthancStone
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29 {
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30 /**
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31 This configurator supplies an API to set a display range and a LUT.
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32 */
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33 class LookupTableStyleConfigurator : public ILayerStyleConfigurator
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34 {
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35 private:
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36 uint64_t revision_;
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37 bool hasLut_;
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38 std::string lut_;
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39 bool hasRange_;
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40 float minValue_;
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41 float maxValue_;
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42
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43 public:
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44 LookupTableStyleConfigurator();
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45
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46 void SetLookupTable(Orthanc::EmbeddedResources::FileResourceId resource);
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47
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48 void SetLookupTable(const std::string& lut);
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49
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50 void SetRange(float minValue,
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51 float maxValue);
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52
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53 virtual uint64_t GetRevision() const
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54 {
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55 return revision_;
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56 }
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57
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58 virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const;
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59
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60 virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame,
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61 const DicomInstanceParameters& parameters) const
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62 {
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63 return parameters.CreateLookupTableTexture(frame);
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64 }
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65
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66 virtual void ApplyStyle(ISceneLayer& layer) const;
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67 };
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68 }