Mercurial > hg > orthanc-stone
annotate Framework/Scene2D/Internals/OpenGLTextProgram.cpp @ 826:2de01660debe
reorganization
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 29 May 2019 16:48:56 +0200 |
parents | 61ba4b504e9a |
children | 1091b2adeb5a |
rev | line source |
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592 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #include "OpenGLTextProgram.h" | |
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23 #include "OpenGLShaderVersionDirective.h" |
592 | 24 |
25 #include "../../Fonts/OpenGLTextCoordinates.h" | |
26 | |
27 #include <Core/OrthancException.h> | |
28 | |
29 | |
30 static const unsigned int COMPONENTS = 2; | |
31 | |
32 static const char* VERTEX_SHADER = | |
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33 ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE |
592 | 34 "attribute vec2 a_texcoord; \n" |
35 "attribute vec4 a_position; \n" | |
36 "uniform mat4 u_matrix; \n" | |
37 "varying vec2 v_texcoord; \n" | |
38 "void main() \n" | |
39 "{ \n" | |
40 " gl_Position = u_matrix * a_position; \n" | |
41 " v_texcoord = a_texcoord; \n" | |
42 "}"; | |
43 | |
44 static const char* FRAGMENT_SHADER = | |
611
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Added version directive to GLSL shader code + glew init function in sample code
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parents:
592
diff
changeset
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45 ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE |
592 | 46 "uniform sampler2D u_texture; \n" |
47 "uniform vec3 u_color; \n" | |
48 "varying vec2 v_texcoord; \n" | |
49 "void main() \n" | |
50 "{ \n" | |
51 " vec4 v = texture2D(u_texture, v_texcoord); \n" | |
52 " gl_FragColor = vec4(u_color * v.w, v.w); \n" // Premultiplied alpha | |
53 "}"; | |
54 | |
55 | |
56 namespace OrthancStone | |
57 { | |
58 namespace Internals | |
59 { | |
60 OpenGLTextProgram::OpenGLTextProgram(OpenGL::IOpenGLContext& context) : | |
61 context_(context) | |
62 { | |
63 | |
64 context_.MakeCurrent(); | |
65 | |
66 program_.reset(new OpenGL::OpenGLProgram); | |
67 program_->CompileShaders(VERTEX_SHADER, FRAGMENT_SHADER); | |
68 | |
69 positionLocation_ = program_->GetAttributeLocation("a_position"); | |
70 textureLocation_ = program_->GetAttributeLocation("a_texcoord"); | |
71 } | |
72 | |
73 | |
74 OpenGLTextProgram::Data::Data(OpenGL::IOpenGLContext& context, | |
75 const GlyphTextureAlphabet& alphabet, | |
76 const TextSceneLayer& layer) : | |
77 context_(context), | |
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78 red_(layer.GetColor().GetRedAsFloat()), |
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79 green_(layer.GetColor().GetGreenAsFloat()), |
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PolylineSceneLayer now has one color per chain
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80 blue_(layer.GetColor().GetBlueAsFloat()), |
592 | 81 x_(layer.GetX()), |
82 y_(layer.GetY()), | |
83 border_(layer.GetBorder()), | |
84 anchor_(layer.GetAnchor()) | |
85 { | |
86 OpenGL::OpenGLTextCoordinates coordinates(alphabet, layer.GetText()); | |
87 textWidth_ = coordinates.GetTextWidth(); | |
88 textHeight_ = coordinates.GetTextHeight(); | |
89 | |
90 if (coordinates.IsEmpty()) | |
91 { | |
92 coordinatesCount_ = 0; | |
93 } | |
94 else | |
95 { | |
96 coordinatesCount_ = coordinates.GetRenderingCoords().size(); | |
97 | |
98 context_.MakeCurrent(); | |
99 glGenBuffers(2, buffers_); | |
100 | |
101 glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]); | |
102 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * coordinatesCount_, | |
103 &coordinates.GetRenderingCoords() [0], GL_STATIC_DRAW); | |
104 | |
105 glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]); | |
106 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * coordinatesCount_, | |
107 &coordinates.GetTextureCoords() [0], GL_STATIC_DRAW); | |
108 } | |
109 } | |
110 | |
111 | |
112 OpenGLTextProgram::Data::~Data() | |
113 { | |
114 if (!IsEmpty()) | |
115 { | |
116 context_.MakeCurrent(); | |
117 glDeleteBuffers(2, buffers_); | |
118 } | |
119 } | |
120 | |
121 | |
122 GLuint OpenGLTextProgram::Data::GetSceneLocationsBuffer() const | |
123 { | |
124 if (IsEmpty()) | |
125 { | |
126 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls); | |
127 } | |
128 else | |
129 { | |
130 return buffers_[0]; | |
131 } | |
132 } | |
133 | |
134 | |
135 GLuint OpenGLTextProgram::Data::GetTextureLocationsBuffer() const | |
136 { | |
137 if (IsEmpty()) | |
138 { | |
139 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls); | |
140 } | |
141 else | |
142 { | |
143 return buffers_[1]; | |
144 } | |
145 } | |
146 | |
147 | |
148 void OpenGLTextProgram::Apply(OpenGL::OpenGLTexture& fontTexture, | |
149 const Data& data, | |
150 const AffineTransform2D& transform) | |
151 { | |
152 if (!data.IsEmpty()) | |
153 { | |
154 context_.MakeCurrent(); | |
155 program_->Use(); | |
156 | |
157 double dx, dy; // In pixels | |
158 ComputeAnchorTranslation(dx, dy, data.GetAnchor(), | |
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159 data.GetTextWidth(), data.GetTextHeight(), |
9a474e90e832
Fixed a bunch of truncation warnings in various parts of the library
Benjamin Golinvaux <bgo@osimis.io>
parents:
611
diff
changeset
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160 static_cast<unsigned int>(data.GetBorder())); |
592 | 161 |
162 double x = data.GetX(); | |
163 double y = data.GetY(); | |
164 transform.Apply(x, y); | |
165 | |
166 const AffineTransform2D t = AffineTransform2D::CreateOffset(x + dx, y + dy); | |
167 | |
168 float m[16]; | |
169 t.ConvertToOpenGLMatrix(m, context_.GetCanvasWidth(), context_.GetCanvasHeight()); | |
170 | |
171 fontTexture.Bind(program_->GetUniformLocation("u_texture")); | |
172 glUniformMatrix4fv(program_->GetUniformLocation("u_matrix"), 1, GL_FALSE, m); | |
173 glUniform3f(program_->GetUniformLocation("u_color"), | |
174 data.GetRed(), data.GetGreen(), data.GetBlue()); | |
175 | |
176 glBindBuffer(GL_ARRAY_BUFFER, data.GetSceneLocationsBuffer()); | |
177 glEnableVertexAttribArray(positionLocation_); | |
178 glVertexAttribPointer(positionLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); | |
179 | |
180 glBindBuffer(GL_ARRAY_BUFFER, data.GetTextureLocationsBuffer()); | |
181 glEnableVertexAttribArray(textureLocation_); | |
182 glVertexAttribPointer(textureLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); | |
183 | |
184 glEnable(GL_BLEND); | |
185 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
693
9a474e90e832
Fixed a bunch of truncation warnings in various parts of the library
Benjamin Golinvaux <bgo@osimis.io>
parents:
611
diff
changeset
|
186 glDrawArrays(GL_TRIANGLES, 0, |
9a474e90e832
Fixed a bunch of truncation warnings in various parts of the library
Benjamin Golinvaux <bgo@osimis.io>
parents:
611
diff
changeset
|
187 static_cast<GLsizei>(data.GetCoordinatesCount() / COMPONENTS)); |
592 | 188 glDisable(GL_BLEND); |
189 | |
190 glDisableVertexAttribArray(positionLocation_); | |
191 glDisableVertexAttribArray(textureLocation_); | |
192 } | |
193 } | |
194 } | |
195 } |