Mercurial > hg > orthanc-stone
annotate Framework/Scene2D/Internals/OpenGLColorTextureRenderer.cpp @ 1101:141593f1aa88
fix build on ubuntu
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Sat, 26 Oct 2019 11:35:41 +0200 |
parents | 1091b2adeb5a |
children | 2d8ab34c8c91 |
rev | line source |
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594 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #include "OpenGLColorTextureRenderer.h" | |
23 | |
24 namespace OrthancStone | |
25 { | |
26 namespace Internals | |
27 { | |
28 void OpenGLColorTextureRenderer::LoadTexture(const ColorTextureSceneLayer& layer) | |
29 { | |
947
1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
|
30 if (!context_.IsContextLost()) |
1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
|
31 { |
1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
|
32 context_.MakeCurrent(); |
1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
|
33 texture_.reset(new OpenGL::OpenGLTexture(context_)); |
1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
|
34 texture_->Load(layer.GetTexture(), layer.IsLinearInterpolation()); |
1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
|
35 layerTransform_ = layer.GetTransform(); |
1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
|
36 } |
594 | 37 } |
38 | |
947
1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
|
39 |
594 | 40 OpenGLColorTextureRenderer::OpenGLColorTextureRenderer(OpenGL::IOpenGLContext& context, |
41 OpenGLColorTextureProgram& program, | |
42 const ColorTextureSceneLayer& layer) : | |
43 context_(context), | |
44 program_(program) | |
45 { | |
46 LoadTexture(layer); | |
47 } | |
48 | |
49 | |
888
6e888cf6a48b
renderers now have access to canvas width/height
Sebastien Jodogne <s.jodogne@gmail.com>
parents:
594
diff
changeset
|
50 void OpenGLColorTextureRenderer::Render(const AffineTransform2D& transform, |
6e888cf6a48b
renderers now have access to canvas width/height
Sebastien Jodogne <s.jodogne@gmail.com>
parents:
594
diff
changeset
|
51 unsigned int canvasWidth, |
6e888cf6a48b
renderers now have access to canvas width/height
Sebastien Jodogne <s.jodogne@gmail.com>
parents:
594
diff
changeset
|
52 unsigned int canvasHeight) |
594 | 53 { |
947
1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
|
54 if (!context_.IsContextLost() && texture_.get() != NULL) |
594 | 55 { |
56 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_), true); | |
57 } | |
58 } | |
59 | |
60 | |
61 void OpenGLColorTextureRenderer::Update(const ISceneLayer& layer) | |
62 { | |
63 // Should never happen (no revisions in color textures) | |
64 LoadTexture(dynamic_cast<const ColorTextureSceneLayer&>(layer)); | |
65 } | |
66 } | |
67 } |