annotate Framework/Scene2DViewport/LineMeasureTool.cpp @ 879:12b591d5d63c am-dev

some Qt integration (wip)
author Alain Mazy <alain@mazy.be>
date Fri, 05 Jul 2019 14:52:43 +0200
parents e42b491f1fb2
children ff3559c489c9
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21 #include "LineMeasureTool.h"
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22 #include "MeasureToolsToolbox.h"
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23 #include "LayerHolder.h"
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24
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25 #include <Core/Logging.h>
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26
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27 #include <boost/make_shared.hpp>
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28
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29 namespace OrthancStone
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30 {
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31
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32 LineMeasureTool::LineMeasureTool(
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33 MessageBroker& broker, boost::weak_ptr<ViewportController> controllerW)
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34 : MeasureTool(broker, controllerW)
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35 , layerHolder_(boost::make_shared<LayerHolder>(controllerW, 1, 5))
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36 {
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37
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38 }
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39
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40 LineMeasureTool::~LineMeasureTool()
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41 {
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42 // this measuring tool is a RABI for the corresponding visual layers
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43 // stored in the 2D scene
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44 Disable();
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45 RemoveFromScene();
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46 }
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47
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48 void LineMeasureTool::RemoveFromScene()
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49 {
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50 if (layerHolder_->AreLayersCreated() && IsSceneAlive())
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51 {
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52 layerHolder_->DeleteLayers();
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53 }
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54 }
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55
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56 void LineMeasureTool::SetStart(ScenePoint2D start)
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57 {
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58 start_ = start;
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59 RefreshScene();
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60 }
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61
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62 void LineMeasureTool::SetEnd(ScenePoint2D end)
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63 {
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64 end_ = end;
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65 RefreshScene();
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66 }
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67
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68 void LineMeasureTool::Set(ScenePoint2D start, ScenePoint2D end)
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69 {
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70 start_ = start;
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71 end_ = end;
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72 RefreshScene();
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73 }
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77 bool LineMeasureTool::HitTest(ScenePoint2D p) const
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78 {
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79 const double pixelToScene =
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80 GetScene()->GetCanvasToSceneTransform().ComputeZoom();
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81
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82 // the hit test will return true if the supplied point (in scene coords)
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83 // is close to the handle or to the line.
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84
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85 // since the handle is small, a nice approximation is to defined this
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86 // as a threshold on the distance between the point and the handle center.
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88 // this threshold is defined as a constant value in CANVAS units.
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91 // line equation from two points (non-normalized)
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92 // (y0-y1)*x + (x1-x0)*xy + (x0*y1 - x1*y0) = 0
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93 //
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94 return false;
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95 }
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96
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97 void LineMeasureTool::RefreshScene()
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98 {
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99 if (IsSceneAlive())
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100 {
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101 if (IsEnabled())
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102 {
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103 layerHolder_->CreateLayersIfNeeded();
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104
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106 // Fill the polyline layer with the measurement line
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107
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108 PolylineSceneLayer* polylineLayer = layerHolder_->GetPolylineLayer(0);
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109 polylineLayer->ClearAllChains();
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110
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111 const Color color(TOOL_LINES_COLOR_RED,
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112 TOOL_LINES_COLOR_GREEN,
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113 TOOL_LINES_COLOR_BLUE);
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114
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115 {
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116 PolylineSceneLayer::Chain chain;
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117 chain.push_back(start_);
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118 chain.push_back(end_);
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119 polylineLayer->AddChain(chain, false, color);
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120 }
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121
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122 // handles
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123 {
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125 PolylineSceneLayer::Chain chain;
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126
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127 //TODO: take DPI into account
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128 AddSquare(chain, GetScene(), start_,
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129 GetController()->GetHandleSideLengthS());
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130
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131 polylineLayer->AddChain(chain, true, color);
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132 }
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133
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134 {
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135 PolylineSceneLayer::Chain chain;
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136
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137 //TODO: take DPI into account
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138 AddSquare(chain, GetScene(), end_,
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139 GetController()->GetHandleSideLengthS());
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140
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141 polylineLayer->AddChain(chain, true, color);
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142 }
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143 }
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144
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145 }
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146 {
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147 // Set the text layer propreties
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148 double deltaX = end_.GetX() - start_.GetX();
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149 double deltaY = end_.GetY() - start_.GetY();
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150 double squareDist = deltaX * deltaX + deltaY * deltaY;
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151 double dist = sqrt(squareDist);
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152 char buf[64];
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153 sprintf(buf, "%0.02f units", dist);
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154
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155 // TODO: for now we simply position the text overlay at the middle
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156 // of the measuring segment
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157 double midX = 0.5 * (end_.GetX() + start_.GetX());
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158 double midY = 0.5 * (end_.GetY() + start_.GetY());
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159
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160 SetTextLayerOutlineProperties(
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161 GetScene(), layerHolder_, buf, ScenePoint2D(midX, midY));
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162 }
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163 }
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164 else
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165 {
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166 RemoveFromScene();
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167 }
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168 }
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169 }
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170 }