Mercurial > hg > orthanc-stone
view Framework/Scene2DViewport/LineMeasureTool.cpp @ 862:ff3559c489c9 toa2019062401
Fixed line displayed string
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 24 Jun 2019 15:30:04 +0200 |
parents | e42b491f1fb2 |
children | a29c13497557 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "LineMeasureTool.h" #include "MeasureToolsToolbox.h" #include "LayerHolder.h" #include <Core/Logging.h> #include <boost/make_shared.hpp> namespace OrthancStone { LineMeasureTool::LineMeasureTool( MessageBroker& broker, boost::weak_ptr<ViewportController> controllerW) : MeasureTool(broker, controllerW) , layerHolder_(boost::make_shared<LayerHolder>(controllerW, 1, 5)) { } LineMeasureTool::~LineMeasureTool() { // this measuring tool is a RABI for the corresponding visual layers // stored in the 2D scene Disable(); RemoveFromScene(); } void LineMeasureTool::RemoveFromScene() { if (layerHolder_->AreLayersCreated() && IsSceneAlive()) { layerHolder_->DeleteLayers(); } } void LineMeasureTool::SetStart(ScenePoint2D start) { start_ = start; RefreshScene(); } void LineMeasureTool::SetEnd(ScenePoint2D end) { end_ = end; RefreshScene(); } void LineMeasureTool::Set(ScenePoint2D start, ScenePoint2D end) { start_ = start; end_ = end; RefreshScene(); } bool LineMeasureTool::HitTest(ScenePoint2D p) const { const double pixelToScene = GetScene()->GetCanvasToSceneTransform().ComputeZoom(); // the hit test will return true if the supplied point (in scene coords) // is close to the handle or to the line. // since the handle is small, a nice approximation is to defined this // as a threshold on the distance between the point and the handle center. // this threshold is defined as a constant value in CANVAS units. // line equation from two points (non-normalized) // (y0-y1)*x + (x1-x0)*xy + (x0*y1 - x1*y0) = 0 // return false; } void LineMeasureTool::RefreshScene() { if (IsSceneAlive()) { if (IsEnabled()) { layerHolder_->CreateLayersIfNeeded(); { // Fill the polyline layer with the measurement line PolylineSceneLayer* polylineLayer = layerHolder_->GetPolylineLayer(0); polylineLayer->ClearAllChains(); const Color color(TOOL_LINES_COLOR_RED, TOOL_LINES_COLOR_GREEN, TOOL_LINES_COLOR_BLUE); { PolylineSceneLayer::Chain chain; chain.push_back(start_); chain.push_back(end_); polylineLayer->AddChain(chain, false, color); } // handles { { PolylineSceneLayer::Chain chain; //TODO: take DPI into account AddSquare(chain, GetScene(), start_, GetController()->GetHandleSideLengthS()); polylineLayer->AddChain(chain, true, color); } { PolylineSceneLayer::Chain chain; //TODO: take DPI into account AddSquare(chain, GetScene(), end_, GetController()->GetHandleSideLengthS()); polylineLayer->AddChain(chain, true, color); } } } { // Set the text layer propreties double deltaX = end_.GetX() - start_.GetX(); double deltaY = end_.GetY() - start_.GetY(); double squareDist = deltaX * deltaX + deltaY * deltaY; double dist = sqrt(squareDist); char buf[64]; sprintf(buf, "%0.02f mm", dist); // TODO: for now we simply position the text overlay at the middle // of the measuring segment double midX = 0.5 * (end_.GetX() + start_.GetX()); double midY = 0.5 * (end_.GetY() + start_.GetY()); SetTextLayerOutlineProperties( GetScene(), layerHolder_, buf, ScenePoint2D(midX, midY)); } } else { RemoveFromScene(); } } } }