view Core/Lua/LuaFunctionCall.h @ 1059:f25c79497739

patch glog for visual studio >= 11.0
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 25 Jul 2014 14:08:10 +0200
parents 1b1d51e9f1a2
children 6e7e5ed91c2d
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/**
 * Orthanc - A Lightweight, RESTful DICOM Store
 * Copyright (C) 2012-2014 Medical Physics Department, CHU of Liege,
 * Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * In addition, as a special exception, the copyright holders of this
 * program give permission to link the code of its release with the
 * OpenSSL project's "OpenSSL" library (or with modified versions of it
 * that use the same license as the "OpenSSL" library), and distribute
 * the linked executables. You must obey the GNU General Public License
 * in all respects for all of the code used other than "OpenSSL". If you
 * modify file(s) with this exception, you may extend this exception to
 * your version of the file(s), but you are not obligated to do so. If
 * you do not wish to do so, delete this exception statement from your
 * version. If you delete this exception statement from all source files
 * in the program, then also delete it here.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "LuaContext.h"

#include <json/json.h>

namespace Orthanc
{
  class LuaFunctionCall : public boost::noncopyable
  {
  private:
    LuaContext& context_;
    bool isExecuted_;

    void CheckAlreadyExecuted();

    void ExecuteInternal(int numOutputs);

  public:
    LuaFunctionCall(LuaContext& context,
                    const char* functionName);

    void PushString(const std::string& value);

    void PushBoolean(bool value);

    void PushInteger(int value);

    void PushDouble(double value);

    void PushJson(const Json::Value& value);

    void Execute()
    {
      ExecuteInternal(0);
    }

    bool ExecutePredicate();

    void ExecuteToJson(Json::Value& result);                    
  };
}