view Core/Lua/LuaContext.cpp @ 996:cf52f3bcb2b3 lua-scripting

clarification of Lua classes wrt multithreading
author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 03 Jul 2014 16:27:16 +0200
parents a811bdf8b8eb
children b067017a8a5b
line wrap: on
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/**
 * Orthanc - A Lightweight, RESTful DICOM Store
 * Copyright (C) 2012-2014 Medical Physics Department, CHU of Liege,
 * Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * In addition, as a special exception, the copyright holders of this
 * program give permission to link the code of its release with the
 * OpenSSL project's "OpenSSL" library (or with modified versions of it
 * that use the same license as the "OpenSSL" library), and distribute
 * the linked executables. You must obey the GNU General Public License
 * in all respects for all of the code used other than "OpenSSL". If you
 * modify file(s) with this exception, you may extend this exception to
 * your version of the file(s), but you are not obligated to do so. If
 * you do not wish to do so, delete this exception statement from your
 * version. If you delete this exception statement from all source files
 * in the program, then also delete it here.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "../PrecompiledHeaders.h"
#include "LuaContext.h"

#include <glog/logging.h>
#include <cassert>

extern "C" 
{
#include <lualib.h>
#include <lauxlib.h>
}

namespace Orthanc
{
  int LuaContext::PrintToLog(lua_State *state)
  {
    // Get the pointer to the "LuaContext" underlying object
    lua_getglobal(state, "_LuaContext");
    assert(lua_type(state, -1) == LUA_TLIGHTUSERDATA);
    LuaContext* that = const_cast<LuaContext*>(reinterpret_cast<const LuaContext*>(lua_topointer(state, -1)));
    assert(that != NULL);
    lua_pop(state, 1);

    // http://medek.wordpress.com/2009/02/03/wrapping-lua-errors-and-print-function/
    int nArgs = lua_gettop(state);
    lua_getglobal(state, "tostring");

    // Make sure you start at 1 *NOT* 0 for arrays in Lua.
    std::string result;

    for (int i = 1; i <= nArgs; i++)
    {
      const char *s;
      lua_pushvalue(state, -1);
      lua_pushvalue(state, i);
      lua_call(state, 1, 1);
      s = lua_tostring(state, -1);

      if (result.size() > 0)
        result.append(", ");

      if (s == NULL)
        result.append("<No conversion to string>");
      else
        result.append(s);
 
      lua_pop(state, 1);
    }

    LOG(INFO) << "Lua says: " << result;         
    that->log_.append(result);
    that->log_.append("\n");

    return 0;
  }


  LuaContext::LuaContext()
  {
    lua_ = luaL_newstate();
    if (!lua_)
    {
      throw LuaException("Unable to create the Lua context");
    }

    luaL_openlibs(lua_);
    lua_register(lua_, "print", PrintToLog);
    
    lua_pushlightuserdata(lua_, this);
    lua_setglobal(lua_, "_LuaContext");
  }


  LuaContext::~LuaContext()
  {
    lua_close(lua_);
  }


  void LuaContext::Execute(std::string* output,
                           const std::string& command)
  {
    log_.clear();
    int error = (luaL_loadbuffer(lua_, command.c_str(), command.size(), "line") ||
                 lua_pcall(lua_, 0, 0, 0));

    if (error) 
    {
      assert(lua_gettop(lua_) >= 1);

      std::string description(lua_tostring(lua_, -1));
      lua_pop(lua_, 1); /* pop error message from the stack */
      throw LuaException(description);
    }

    if (output != NULL)
    {
      *output = log_;
    }
  }


  void LuaContext::Execute(EmbeddedResources::FileResourceId resource)
  {
    std::string command;
    EmbeddedResources::GetFileResource(command, resource);
    Execute(command);
  }


  bool LuaContext::IsExistingFunction(const char* name)
  {
    lua_settop(lua_, 0);
    lua_getglobal(lua_, name);
    return lua_type(lua_, -1) == LUA_TFUNCTION;
  }
}