Mercurial > hg > orthanc
view OrthancServer/ServerJobs/LuaJobManager.cpp @ 2603:988936118354 jobs
reorganization
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 18 May 2018 17:02:25 +0200 |
parents | |
children | 76ef12fa136c |
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/** * Orthanc - A Lightweight, RESTful DICOM Store * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2018 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * In addition, as a special exception, the copyright holders of this * program give permission to link the code of its release with the * OpenSSL project's "OpenSSL" library (or with modified versions of it * that use the same license as the "OpenSSL" library), and distribute * the linked executables. You must obey the GNU General Public License * in all respects for all of the code used other than "OpenSSL". If you * modify file(s) with this exception, you may extend this exception to * your version of the file(s), but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. If you delete this exception statement from all source files * in the program, then also delete it here. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "../PrecompiledHeadersServer.h" #include "LuaJobManager.h" namespace Orthanc { void LuaJobManager::ConnectionTimeoutThread(LuaJobManager* manager) { while (manager->continue_) { manager->connectionManager_.CheckTimeout(); boost::this_thread::sleep(boost::posix_time::milliseconds(100)); } } void LuaJobManager::SignalDone(const SequenceOfOperationsJob& job) { boost::mutex::scoped_lock lock(mutex_); if (&job == currentJob_) { currentId_.clear(); currentJob_ = NULL; } } LuaJobManager::LuaJobManager(JobsEngine& engine) : engine_(engine), currentJob_(NULL), maxOperations_(1000), priority_(0), continue_(true) { connectionTimeoutThread_ = boost::thread(ConnectionTimeoutThread, this); } LuaJobManager::~LuaJobManager() { continue_ = false; if (connectionTimeoutThread_.joinable()) { connectionTimeoutThread_.join(); } } void LuaJobManager::SetMaxOperationsPerJob(size_t count) { boost::mutex::scoped_lock lock(mutex_); maxOperations_ = count; } void LuaJobManager::SetPriority(int priority) { boost::mutex::scoped_lock lock(mutex_); priority_ = priority; } void LuaJobManager::SetTrailingOperationTimeout(unsigned int timeout) { boost::mutex::scoped_lock lock(mutex_); trailingTimeout_ = timeout; } LuaJobManager::Lock* LuaJobManager::Modify() { boost::mutex::scoped_lock lock(mutex_); if (currentJob_ != NULL) { std::auto_ptr<Lock> result(new Lock(*currentJob_)); if (!result->IsDone() && result->GetOperationsCount() < maxOperations_) { return result.release(); } } // Need to create a new job, as the previous one is either // finished, or is getting too long currentJob_ = new SequenceOfOperationsJob; engine_.GetRegistry().Submit(currentId_, currentJob_, priority_); std::auto_ptr<Lock> result(new Lock(*currentJob_)); result->SetTrailingOperationTimeout(trailingTimeout_); return result.release(); } }