Mercurial > hg > orthanc
view OrthancServer/Scheduler/ServerCommandInstance.h @ 2089:7a969f235adf
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Mon, 19 Sep 2016 17:22:41 +0200 |
parents | b1291df2f780 |
children | a3a65de1840f |
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/** * Orthanc - A Lightweight, RESTful DICOM Store * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * In addition, as a special exception, the copyright holders of this * program give permission to link the code of its release with the * OpenSSL project's "OpenSSL" library (or with modified versions of it * that use the same license as the "OpenSSL" library), and distribute * the linked executables. You must obey the GNU General Public License * in all respects for all of the code used other than "OpenSSL". If you * modify file(s) with this exception, you may extend this exception to * your version of the file(s), but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. If you delete this exception statement from all source files * in the program, then also delete it here. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../../Core/IDynamicObject.h" #include "IServerCommand.h" namespace Orthanc { class ServerCommandInstance : public IDynamicObject { friend class ServerScheduler; public: class IListener { public: virtual ~IListener() { } virtual void SignalSuccess(const std::string& jobId) = 0; virtual void SignalFailure(const std::string& jobId) = 0; }; private: typedef IServerCommand::ListOfStrings ListOfStrings; IServerCommand *command_; std::string jobId_; ListOfStrings inputs_; std::list<ServerCommandInstance*> next_; bool connectedToSink_; bool Execute(IListener& listener); public: ServerCommandInstance(IServerCommand *command, const std::string& jobId); virtual ~ServerCommandInstance(); const std::string& GetJobId() const { return jobId_; } void AddInput(const std::string& input) { inputs_.push_back(input); } void ConnectOutput(ServerCommandInstance& next) { next_.push_back(&next); } void SetConnectedToSink(bool connected = true) { connectedToSink_ = connected; } bool IsConnectedToSink() const { return connectedToSink_; } const std::list<ServerCommandInstance*>& GetNextCommands() const { return next_; } }; }