Mercurial > hg > orthanc
view OrthancFramework/Sources/ChunkedBuffer.h @ 5001:5a5918f2a199
fix RunCppCheck.sh
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 06 May 2022 12:04:44 +0200 |
parents | 43e613a7756b |
children | 0ea402b4d901 |
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/** * Orthanc - A Lightweight, RESTful DICOM Store * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "OrthancFramework.h" #include <boost/noncopyable.hpp> #include <list> #include <string> namespace Orthanc { class ORTHANC_PUBLIC ChunkedBuffer : public boost::noncopyable { private: typedef std::list<std::string*> Chunks; size_t numBytes_; Chunks chunks_; std::string pendingBuffer_; // Buffer to speed up if adding many small chunks size_t pendingPos_; void Clear(); void AddChunkInternal(const void* chunkData, size_t chunkSize); void FlushPendingBuffer(); public: ChunkedBuffer(); ~ChunkedBuffer(); size_t GetNumBytes() const; void SetPendingBufferSize(size_t size); size_t GetPendingBufferSize() const; void AddChunk(const void* chunkData, size_t chunkSize); void AddChunk(const std::string& chunk); void AddChunk(const std::string::const_iterator& begin, const std::string::const_iterator& end); void Flatten(std::string& result); }; }